
The Renaissance Era at Walt Disney Animation was a legendary moment in the artform. Animation was finally being looked at as a powerful force in cinema, with Disney’s movies constantly breaking box office records and even getting a lot of love during Awards season. The peak of this period in time came in the early 90’s, with the trifecta of Beauty and the Beast (1991), Aladdin (1992) and The Lion King (1994) all building on each other’s success. Given the confidence that this built amongst the artists and producers at the Disney company, the studio would embark on an ambitious, one movie a year film slate over the next 10 years. The hope was that the trend of success would continue over that time, and the studio was very invested in making new movies that would continue to raise the bar. But, in a way, Disney would also become a victim of their own success. The massive success of The Lion King almost became too high a bar to clear for anything that came after, and that would truly become the case. The more serious in tone Pocahontas (1995) was next on the slate of films, and it struggled to stand on it’s own in the massive shadow of The Lion King. It did decent box office numbers, but no where near what the previous 3 films had made. The equally ambitious The Hunchback of Notre Dame (1996) also struggled to gain traction at the box office. And when Hercules (1997) became their first film in a long while to fail to cross the $100 million mark, it began to make a lot of the top brass at Disney feel a little worried. There was a small uptick again with the success of Mulan (1998) and Tarzan (1999) at the box office, but there were definitely signs that Disney was definitely loosing momentum as the industry leader in animation. And with other animation studios on the rise like Pixar and Dreamworks, Disney needed to come up with a way to keep their place at the top a certainty.
For Disney, the belief was that audiences were no longer interested in the formula they had built their success during the Renaissance. That formula being Broadway musical style storytelling. Sure, making fairy tale stories like The Little Mermaid (1989) and Beauty and the Beast into musicals made sense because it fits with the fantastical nature of those narratives. But for stories based on real life historical figure Pocahontas as well as Victor Hugo’s Hunchback bell ringer, it was a bit more difficult for audiences to embrace. But the more existential threat that was causing the decline of traditional animation at Disney Animation was the emergence of CGI animation. Again Disney fell victim to their own success as their collaboration with Pixar Animation, Toy Story (1995), became such a hit that it caused Hollywood to start investing like crazy into this new artform of computer animation. The result would cannibalize Disney’s own in-house animation department. But, to change the direction of this trend, Disney decided it was best to change up their formula. For much of the Renaissance, they were making movies that fit at home in a place like Fantasyland at their own theme parks. To change course, they began to think of something that was more Adventureland in nature. After all, in addition to finding success with his animated fairy tales, Walt Disney also succeeded with live action adventure films like 20,000 Leagues Under the Sea (1954) and Swiss Family Robinson (1960). Even after Walt was gone, the Disney studios would continue to make more adventure based films throughout the years, except in animation. So, Disney decided it was time to make an adventure themed film that was wildly different from what they had made before. But what would it be about? The successful directing team of Kirk Wise and Gary Trousdale who had previously made Beauty and the Beast and The Hunchback of Notre Dame at Disney proposed what they thought would be an ideal place to set their story around; the mythical lost city of Atlantis. But it wouldn’t be about Atlantis alone; it would be a expedition style story in the same vein as an Indiana Jones adventure, filled with a colorful cast of oddballs and misfits. The fact that this movie was so wildly different from anything that Disney had made before became it’s biggest asset at a time when Disney was ready to shake things up. The mantra around the making of this movie was that it had “fewer songs and more explosions.”
A lot of prep work went into the planning of the story. The problem with tackling a new idea for an animated film is that you are pretty much starting from scratch. There was no classic piece of literature or folk tale for Disney to build their movie on; Atlantis was a blank slate. Sure, Atlantis as a mythological place has been discussed for centuries, ever since the poet Plato first wrote about it in Ancient Greece, but there’s so many different interpretations and theories surrounding Atlantis that there really is no consensus about what kind of a place it actually is. So, Wise and Trousdale had to come up with something cohesive to wrap their story around. They enlisted the help of screenwriter Tab Murphy (Gorillas in the Mist), who had helped them before on Hunchback, to craft a story based on the Atlantis myth that could work for their film. The project would prove to be pretty monumental, as Murphy’s first draft came in at a staggering 150 pages; nearly double what a typical animated film ends up being. Instead of just focusing on just one singular idea of what Atlantis needed to be, the team at Disney decided to throw everything at the wall to see what would stick. This, inevitably became one of the biggest problems with the production of the film, which was the struggle to wrap this project around something cohesive. Eventually they landed on the hollow earth theory, which is the idea that entire ecosystems and even cultures can exist within vast pockets beneath the crust of the Earth. This coincides with Plato’s original poem, where he described Atlantis disappearing beneath the waves. In this film, disappearing beneath the waves means that Atlantis itself survived buried underground beneath the surface of the sea floor. For the filmmakers, the journey to Atlantis was the main focus, but after learning that their original cut of the story took nearly 80 minutes of screentime just to get to Atlantis (the length of an average animated film), they realized that they needed to trim a lot of the fat off of their story. Gone were a lot of the monster encounters along the road to Atlantis. Character interactions were also minimized, because it was believed that they needed to get the story to Atlantis as quickly as possible.
One of the most interesting aspects of the production of Atlantis was that it wildly changed up the animation style at Disney. Instead of the storybook like visual style they had worked with before on Beauty and Hunchback, Wise and Trousdale decided they wanted their film to look more like a comic book come to life. They sought out artists from outside the studio to conceptualize different visual ideas that could be applied to their story. One particular artist that would go on to have the most profound impact on the production was Hellboy creator Mike Mignola. It’s strange to think that someone of Mignola’s pedigree in comic book art would find himself working on a Disney film, but not only was he brought on board, he would be the chief creative influence for the entire film. Not since Sleeping Beauty (1959) had Disney Animation formed a film around a singular visual style attributed to one artist. And it wouldn’t just be the look of the environments that Mignola’s art would influence. He would also be instrumental in shaping the designs of the characters. The characters would still have the same rounded eyes that most Disney characters in other films had, but their other features would be sharply defined and often exaggerated. One particular Mignola feature that made it into every character in the movie was the squared off finger tips; a trademark of his drawing style in the comic books he’s created. In addition to changing up their art style, the directors also wanted to make this a widescreen film as well. Making widescreen animated movies was rare in those days due to the costs involved in working with a wider canvas. Disney themselves had only done it three times before, the last being the very costly flop The Black Cauldron (1985). Disney managed to find a cost cutting way around that by planning their shots around what they would be able to crop out of the image, meaning they would still be working with the same sized animation tools they’ve worked with before and not have to worry about upscaling what they had to draw or paint. Given that all of their artwork was being finalized in the computers anyway through their CAPS system, they were able to make their film widescreen without loosing any clarity in the picture as they cropped their image.
One of the things that was essential to make the movie work was creating characters that audiences would want to follow along with. Because this was breaking with the typical Disney formula, Atlantis would be entirely without cute animal sidekicks that make for great toys during the merchandising phase of a film’s release. The characters would range solely between the explorers and the Atlantean natives. And it would be a very robust cast indeed, with perhaps more characters than the story really needed. For inspiration, Disney looked at how action movies with ensemble casts worked to build up their characters over the course of a movie; particularly movies like The Magnificent Seven (1960) and The Dirty Dozen (1967). But, what the Atlantis team put their most focus on was building up the character at the heart of the story. The film’s biggest triumph is the character Milo Thatch, the bookworm historian key to finding the trail to Atlantis, who by the end also becomes it’s savior. Milo manages to carry most of the film on his shoulders (as scrawny as they are) because he’s a likable and relatable protagonist with a charming sense of enthusiasm for the adventure that he’s on. One of the things that really helped to define Milo’s character was giving him the voice of Michael J. Fox. Fox, who himself has been the charming center protagonist in other adventure movies like Back to the Future (1985), was perfectly cast for this role, and it’s one that’s tailor made for his persona. Fox brings a lot of personality to the character, keeping him charmingly silly in his awkwardness, but also heartwarming sincere at the same time. It also helps that the duty of animating Milo was also given to a veteran like John Pomeroy. Pomeroy was one of the animators who left Disney in the late 70’s during the great exodus led by animation director Don Bluth, but he returned in the Renaissance era where he started work as the lead animator on the character John Smith in Pocahontas. Pomeroy feels especially proud of the work he did on animating Milo, stating that it’s the closest he’s ever come to creating a self portrait. Unfortunately, with a strong central character like Milo, the rest of the movie is given over to developing the rest of the cast. A lot of the supporting characters barely get any development in the story and what they do get is rushed through with heavy exposition.
Perhaps the thing that gets short-changed the most in the film is Atlantis itself, and the people who live there. This was a realization that came fairly late in the movie’s production, as they realized that they were taking way too long to get to the place that was the main focus of their story. Not only that, the film’s female lead didn’t get her introduction until the film’s halfway point. A very last minute decision was made to change the prologue of the movie, introducing the city of Atlantis and the character of Princess Kida in the opening minutes of the movie. The problem is that they already had a prologue involving Vikings searching for Atlantis already fully animated and complete. Excising and replacing a fully animated sequence is something that all animated films try to avoid because of the costs involved, but Kirk Wise and Gary Trousdale realized that it had to be done in order for us to care more about the Atlantean people later in the movie. Doing this also laid more importance on the character of Kida, the princess of Atlantis. Her connection to the story needed to be set up right in the beginning, so that by the time she shows up again halfway through the story, we already understand where she came from. One nice thing is that Disney didn’t attempt to cast a big name for the role, but instead gave the role to a veteran voice actress named Cree Summer. Cree had by that time already been in a ton of animated shows, including Inspector Gadget and Tiny Toon Adventures, and she still is an in demand voice actor to this day. Giving her the key role of Kida was beneficial for the character because she does sound so different from other Disney princesses. Her more grounded performance also balances off of Michael J. Fox’s Milo perfectly, making them a surprisingly strong pair. And while many of the characters do get shortchanged by the lack of time devoted to their development, the voice actors do a fine job of at least bringing some personality to them all, including established veterans like James Garner and Leonard Nimoy, as well as the late Jim Varney of Ernest fame in what would be his last role as he passed away during the film’s making.
There were a lot of high hopes surrounding the release of Atlantis: The Lost Empire. This was going to mark a sea change for Disney, showing that they could indeed do more than just musical fairy tales. Unfortunately, it did not deliver the way it was planned. The film failed to launch at the box office, grossing only half of what it cost to make. While the bigger box office failure of Treasure Planet (2002) is mostly and unfairly labeled as the movie that killed traditional animation at Disney, it was honestly a trend that was already gaining steam under the box office disappointment of Atlantis long before. Audiences at the time really didn’t know what to make of Atlantis: The Lost Empire. It was a confusing mash of different concepts thrown together into a movie that didn’t really devote enough time to allow the audience to absorb it all in. Even though it is longer than the average Disney animated film at 96 minutes in length, it still feel truncated as a whole. We never get enough time to savor the expedition of the explorers, nor the time they spend in Atlantis once they are finally there, because the movie has to constantly keep moving just to fit in everything that the filmmakers needed to put in for the plot to make sense. One other thing that also worked against Atlantis was the fact that it was in direct competition at the box office with Dreamwork’s breakout hit, Shrek (2001). This was the real sea change moment in animation, as Disney’s traditional animation machine was no match anymore against the novelty of computer animation. And this is what ultimately led to then Disney CEO Michael Eisner deciding it was time to abandon hand drawn animation all together, which was further reinforced by Treasure Planet’s dismal run the following year. It sadly also marked the end for Wise and Trousdale as a directing team. Kirk Wise would stay on a bit longer at Disney before eventually going freelance, but Gary Trousdale would leave Disney not long after Atlantis’s theatrical run, ironically moving on to Dreamworks where he would direct Shrek holiday specials. While the end of the Disney Renaissance era was always an inevitability, it is unfortunate that it also broke up one of the most celebrated teams of artists the studio had ever had as traditional animation was clearly seeing it’s days numbered in this new world order in animation.
But 25 years later, Atlantis: The Lost Empire has managed like a lot of other Disney misfits to find it’s audience over time. Just like how one time box office failures such as The Emperor’s New Groove (2000) and Treasure Planet (2002) have been reassessed over the years and gained a devoted following by fans, Atlantis is also getting a cult following of it’s own. One of the things it is being celebrated for is the fact that it is so unique in the Disney canon. No other movie from the Disney Company looks the way this movie does, with it’s very comic book like style in the animation. It’s also very different from the typical Disney formula; favoring action instead of musical numbers. It was also only the second PG rated Disney animated film ever after The Black Cauldron, and it does earn that rating with it’s more violent action moments. But, even despite having it’s own devoted fan base, there’s still no denying that it is a very flawed movie. The plot is too condensed to ever work effectively and the movie needed a bit more trimming down of ideas and even characters in order to find it’s rhythm. What we get is certainly ambitious, and at times quite beautiful, (especially in it’s “explosive” climax), it never truly gels together, and that’s truly a shame because it could have been something quite special. There are certainly a lot worse Disney animated films, especially in the last days of the Renaissance era like Brother Bear (2003) and Home on the Range (2004), and as far as blown opportunities, it doesn’t miss the mark as badly as the movie Wish (2023). But given all the ideas and ingredients that Disney had as their disposal during the making of Atlantis, the fact that they couldn’t get it all to come together with all the top tier talent involved is still a tragedy. It’s a compromised film, squandering it’s potential due to the fact that it was made at a time when the animation industry was moving on to something else and it couldn’t keep up with the change. There is still a lot to admire in the artistry though, and the fact that it is seeing renewed life as a cult film is encouraging. As a movie, it is managing to stand the test of time and not becoming lost overall. But the greatest tragedy about the film was the fact that it did spark the beginning of the end of one of the greatest traditions within animation, that being hand drawn art. Only time will tell if that is as lost to time as the city of Atlantis itself.








