
It’s a common theme in this series to see two major animation studios going up against each other with eerily similar films. More often it’s a case where the two studios are looking at the same idea, but from different angles. And then you have the very interesting case of Dreamworks’ Antz (1998) being purposely sped up in release to get out ahead of Pixar’s A Bug’s Life (1998). It wouldn’t be the last time those two would duel it out, with Dreamworks’ Shark Tale (2004) and Pixar’s Finding Nemo (2003) also making it to theaters in close proximity. But, as both studios managed to find their footing after a decade in the business, they had the confidence to pursue their own directions as studios and not be in constant competition in the form of comparable ideas. Perhaps the reason there was so much overlap in the early days of computer animation was because movies about bugs and fish were easier to animate under the limitations of the medium. Both Dreamworks and Pixar have since shown that they could develop much more complex stories with grander scale animation like How to Train Your Dragon (2010) or Inside Out (2015). But, in the 2010’s, Disney Animation began to find it’s footing once again with it’s own computer animation division, and they were making the market a lot more competitive as a result. Disney of course still heavily relied on their tried and true formula of fairy tale fantasy, like with Tangled (2010) and Frozen (2013), but they were also branching out and telling original contemporary stories as well. And one of their ideas for a new animated film seemed to have a lot in common with another film coming from Dreamworks around the same time. In this case, we had two stories about “bad guys” who wanted to be good. While both movies are similar in that theme, their approach to it offers some very interesting variations and it makes both of them equally rich in their explorations. So, what is it that helps to make Dreamworks’ Megamind (2010) and Disney’s Wreck-It Ralph (2012) unique from each other?
One of the interesting things that the two have in common is that the lead voice actor in both were the stars of the 2008 Adam McKay comedy Step Brothers; Will Farrell and John C. Reilly. Not really relevant, but I thought it was fun little fact. And actually, the two actors have appeared in a number of films together, making them a winning comedy duo. But, here they are the stars of these separate movies. Will Farrell plays Megamind, the diabolical super villain with supreme intelligence who is constantly attacking the citizens of Metro City, which is protected by a Superman-like hero named Metro Man (voiced by Brad Pitt). John C. Reilly plays a video game villain by the name of Wreck-It Ralph, a Donkey Kong-esque adversary whose only job is to wreck buildings in a retro style arcade game called Fix-it Felix, named after Ralph’s Mario Brother-like opponent. The two actors are perfectly suited for their roles, with Farrell really getting to ham it up with his hilariously operatic villain role. Reilly by contrast plays Ralph much more subdued, but still nevertheless geared well to his comedic talents. The first big difference between the two ways that these actors play their roles is that Ralph is aware from the start that his role as a villain is purely artificial. It’s more or less just a job for him, and that’s the way that Reilly approaches the character; as someone who has a role to play but when the job is done, he feels bored by the rest of his existence. For Megamind, his whole life has been centered around conflict, and that is how Will Farrell plays the character in the beginning. Farrell perfectly captures the petty one-upsmanship that defines classic comic book villains, and he goes way over the top with his performance in the character’s intro. But where Megamind and Wreck-It Ralph find their stride in their story is when the characters make that turn to change their direction in life, and that’s where you see the actor’s skills as voice over artists really help to give dimension to what normally would be stereotypical characters. We see these characters grow and evolve into something very different by the end, while at the same time still retaining that menacing demeanor that defined them before.

“I’M GONNA WRECK IT!!”
One thing that splits the two films is where they start out. For Megamind, when we first meet him, he’s still satisfied in his role as a villain. It’s the cat and mouse game he plays with Metro Man that gives him purpose in life. In the film’s prologue, we see the way he grew up, living a parallel life with Metro Man who has had all the luxury of a good life while Megamind literally is raised behind bars since he was a child. Because Metro Man came to symbolize everything that is good in humanity by the time he matured into his super hero persona, Megamind had no other direction than to take the opposite route and be his adversary. And then the movie posits an interesting twist on this traditional comic book story; what if the villain won? It appears that Megamind got what he wanted and defeated Metro Man, literally blasting him away into dust and bones, and the movie then puts Megamind int the position of asking “what now?” Megamind is the dog who caught the car that he was chasing, not knowing what course to take next after getting what he wanted. And that is where the shift in Megamind’s character arc happens. Wreck-It Ralph on the other hand starts his arc in a different way. He’s already come to the realization that he’s not satisfied being a villain. For him, villain work has become routine, especially when he sees how the “good guy” characters in his game treat him less like a co-worker and more like the villain that he has always been for his whole existence. And this has fueled and existential crisis in Ralph. He even has chosen to attend villain support group meetings with other video game villains like Bowser and Dr. Robotnik in the movie’s iconic opening sequence. It’s clear from the start that what will motivate Ralph is a desire to reverse his role in life and turn towards being a good guy.

“What’s the use of having it all, if there’s no one around to stop you?”
Of course, for both Megamind and Ralph, reversing their roles in life is not such an easy thing to do. For Ralph, he merely thinks that jumping from one game to another and filling the role of a hero will do the trick, but heroism is not a field that one slips into quickly. Ralph tries his hand at participating in a first person shooter game and immediately gets in over his head, and the resulting chaos puts him and the rest of the arcade games in serious trouble. Ralph over the course of the film keeps getting confronted with the fact that despite his desire to “go good,” his selfish behavior still makes him adversarial to others, and he can’t just on a whim become a good person. The movie Wreck-It Ralph explores that idea of what defines being a good person. In the world of the arcades, everyone has that role to play, good and bad. But people are more complex than that. Ralph believes that a shiny medal for beating a game automatically makes him a hero, but as he soon discovers that heroism is not in pursuit of glory but rather in the action of doing good things in a thankless way. One thing that definitely defines both Wreck-It Ralph and Megamind is that their selfishness have put them into their own existential crises. But while Ralph’s has been built up over a lifetime of routine, Megamind’s manifests through a feeling of absence. Once the hero is gone, what is a villain to do. What does the Joker do after he kills the Batman? Sure, like a lot of villains he continues to do dastardly deeds, but the acts feel empty for him because it’s not what motivated his actions before. Before it was about using his intellect to destroy his enemy and now that has no outlet. All the crimes thereafter doesn’t fill that void. It’s a different starting off point to be sure. Ralph knows that he’s not a bad guy from the start and is frustrated that no one else sees that, but Megamind used to relish his villain-hood until there was no need for it anymore. And it makes him wonder if there was any purpose in it at all.
One of the interesting ways that the movies intersect is in how both Megamind and Ralph make their transitions from villain to hero through their interactions with an unexpected ally. For Ralph, he ends up getting stuck in a candy themed racing game called “Sugar Rush” after his encounter in the FPS game goes haywire. In there, he meets an obnoxious little girl named Vanellope Von Schweetz (voiced by Sarah Silverman) who annoys him when he first arrives. But, over the course of the movie, he learns that she is being bullied by the other characters in the game and grows more sympathetic to her plight. He agrees to help her win her race if she agrees to help him get his hero medal. And over the course of the story, Ralph finds purpose in helping someone else improve. In the end, Ralph finds that he doesn’t need to be the ultimate hero to be satisfied; he just needed to find that one friend who would always look at him as their hero. In a wonderful moment in the movie, Vanellope gives Ralph a sugar cookie medal, which he ends up valuing more than the gold one that he was so desperate to claim before. It’s the value of friendship that ends up changing Ralph by the end. In contrast, Megamind makes his turn through a different way. After defeating Metro Man, Megamind has a run in with local reporter Roxanne Ritchi (voiced by Tina Fey), who is basically the movie’s equivalent of Superman’s Lois Lane. In a desperate attempt to evade being exposed by her, Megamind disguises himself as her colleague Bernard, and it leads to an unexpected relationship thereafter. Roxanne begins to have feelings for him, but that leaves Megamind distraught over being revealed because he starts to have feelings for her too. What ends up motivating Megmind’s hero turn is discovering the fact that hurting someone that he actually cares for makes him feeling rotten inside, and that translates into discovering that a lot of horrible feelings he has had were of his own making. It’s certainly different from Ralph’s transformation as his motivations are more out of romantic attraction, but ultimately the two find their purpose out of finally learning how to love someone other than themselves.

“Because if that little kid likes me, how bad can I be?”
One big difference between the two stories though is in how they respond to different threats. Megamind, out of his own sense of insecurity, decides that he wants to start anew by creating a replacement super hero to fight against. He ends up genetically modifying a regular guy into a super powered being named Tighten (voiced by Jonah Hill) and grooms him into becoming a replacement for Metro Man. But Tighten proves to be just as petty and selfish as Megamind was, but without the self-awareness to reconsider his morals. What Megamind ultimately learns is that his own insecurity has been his greatest enemy. He’s only ever defined himself through adversarial conflict with Metro Man. The film gives Megamind an extra bit of self-realization once he learns that (spoiler) Metro Man faked his own death. It turns out Metro Man had the same existential crises that he had been going through and he saw that it was best for everyone to break the cycle by removing himself from the equation, hoping that Megamind would do the same. Tighten only exists because Megamind refused to change and now that he’s become a major threat, Megamind has no other choice but to be the bigger man and fill that hero role. The only disappointing factor in this is that there isn’t much to Tighten’s character other than to be that dark mirror for Megamind going through his own transformation. This stands in contrast with Wreck-It Ralph’s antagonist who also is a black mirror of Ralph in the story. We hear throughout the film that one of the worst things a video game character can do is to go “Turbo.” What going Turbo refers to is an incident where a racing game character of that name got jealous of the brand new racing game that was installed in the arcade, and he responded by invading it himself which ended up not just breaking his game but also the new one as well. Since then, it’s been a cautionary tale for all game characters. But, as we soon learn, Turbo never went away, he instead injected himself into the Sugar Rush game and has been in disguise of a character named King Candy (voiced by Disney favorite Alan Tudyk). He not only injected himself into the game, but he also changed it’s code, erasing the memories of all the other players, and excluding Vanellope who was supposed to be the main character. He essentially is what Ralph has become, but with without the moral scruples to recognize that his selfishness was indeed the contribution to his problems. What the movie does so well is that it makes King Candy a far more insidious figure; someone who not acts without shame, but in the end also seems to relish in his evil deeds.
Where Wreck-It Ralph seems to come ahead is through its ability to balance the multiple plots that unravel. One thing that really helps to define Ralph as a hero is that he has that moral compass from the beginning. It’s what helps him to ultimately recognize that something is off when he arrives in Sugar Rush. A key clue comes when he notices that everyone says that Vanellope is a glitch that doesn’t belong in the game, but because he’s an outsider he is able to observe Sugar Rush from the view of his own game world and he notices that there is a contraction in that. Why would she be a glitch in the game if her image appears on the arcade machine itself? It’s that detective like instinct that helps to unravel everything else into an engaging final act for the story, where Ralph not only has to save one character’s life, but everyone else’s as well; albeit from a mess that he helped to create. But, through his actions, he manages to undo a much bigger conspiracy that King Candy has been subjecting the people of Sugar Rush to for who knows how long. Ralph didn’t need to be a hero to be a good person; it’s instinctually a part of him from the beginning. That’s what separates him from someone like King Candy, who was noting without the attention that he he craved, even if he had to force it out of others. It’s a different arc from Megamind, because he didn’t quite start out with that inherent goodness inside. He does start out as petty and cruel, but indeed learns that there is value in caring about others. The disconnect in his arc though comes from the fact that none of this matters in his confrontation with Tighten in the end. Tighten is more or less just a mess of his own making that he needs to clean up. Megamind becomes a hero more or less out of default because the people of Metro City need one in that moment, and he assumes that role. He still shows some strong character development through it all, particularly in the way his relationship with Roxanne evolves, but the story ultimately is about self-acceptance rather than self-discovery, which is ultimately where Ralph’s story arc takes him.

“There’s a benefit to losing: You get to learn from your mistakes.”
In the end, both Megamind and Wreck-It Ralph present very engaging portrayals of bad guys turning good, and are led by two very fun and engaging main characters. But, it’s ultimately Wreck-It Ralph that comes out on top, thanks to its much more richly crafted world. The strength of Megamind mainly stands with how strong of a character Megamind is. Will Farrell’s over-the-top vocal performance really helps to make him a fun character to watch, but Farrell also nails the more subtle moments of character reflection as well. It is also fun to see Megamind assume the role of hero by the end, while also still utilizing his talents as a supervillain. Those theatrics end up being very handy when facing a threat like Tighten, and ultimately brain wins over brawn in that battle. But what sets Wreck-It Ralph apart is that it doesn’t solely rest everything on Ralph getting his dues as a hero. What he ultimately learns is that medals and cheering crowds are not the thing to make oneself happy; it’s knowing that there is someone whose life is made better by you being in it, even if it’s one person. In the end, Ralph makes it count by putting others before himself. In one of the film’s most powerful moments, Ralph attempts to sacrifice himself to save Sugar Rush from destruction, and in what he thinks are his final moments, he repeats the mantra from his support group meetings, “I’m bad, and that’s good. I will never be good, and that’s not bad. There’s no one I’d rather be than me.” There lies the heart of being a hero, learning to like oneself, and when you learn that and accept all your flaws and quirks, you learn to be better to others as well. Ralph needed to learn that the villain and hero dynamic of the gaming world was all superficial, and that he had value all along by just being himself. Thankfully, after all the chaos that he started, the other characters come to accept him as more than a villain too, especially Felix who sees him much more as a friend through it all too. And the movie really gives you a richly detailed look at the video game community as a whole too, with even Sonic the Hedgehog and several Street Fighter characters all appearing in cameos. Both Wreck-It Ralph and Megamind are equally strong as characters, but there seems in the end to be a lot more to Ralph’s story than what we see in Megamind’s. But overall, there’s a lot more good than bad for both of them.

”One game at a time, Ralph.”





















































