Terminator: Genisys – Review

terminator genisys

The Fourth of July weekend has commonly been a strong one for summer movies.  Amid all the barbecuing and the fireworks, a good helping of American moviegoers also fit in a trip to the cineplex as well, and Hollywood usually reserves that time slot for some of their biggest attractions.  While the summer season usually sees successful releases for films of all kinds of genres, it’s usually the the action flick that rules the Fourth of July weekend.  Whether or not that’s a reflection of the holiday spirit or the kind of “rah-rah”, guns-blazing patriotism that comes along with the celebrations is uncertain, but it’s definitely the common pattern of the holiday weekend at the movies.  In the past, we’ve seen this time frame dominated by the likes of Transformers (2007), The Amazing Spiderman (2012), Men in Black (1997), and the appropriately titled Independence Day (1996).  And given that movie studios spread out their releases over a long weekend frame during the holiday, this is also a time of year where new movies are given a longer head start, making it to theaters on a Wednesday as opposed to the traditional Friday.  All this to show that the Fourth of July is a marquee date on the calendar for Hollywood.  This year, we are seeing a very strong summer season with movies like Avengers: Age of UltronInside Out, and Jurassic World all holding very strong beyond their opening weekends.  Competition in this field is tough, which is why Paramount is hoping their big Fourth of July release can live up to the legacy that this weekend usually holds.  And what better way to celebrate the founding of America than an action flick sequel starring an Austrian born former state governor.

Terminator: Genisys is the fifth entry in the long running Terminator franchise.  Though the Terminator series started off strong in the 80’s with the now iconic original film, and was made even more legendary by it’s amazing sequel, Terminator 2: Judgement Day (1992), it has since struggled to find it’s direction with all the subsequent titles released thereafter.  Terminator 3: Rise of the Machines (2003) was a largely forgettable cash-in, and Terminator Salvation (2009) took a clever and interesting concept and ruined it with a poor execution.  Terminator: Genisys marks the latest attempt to revitalize the series and update it for the times we now live in.  The movie has one thing in it’s favor; it marks the return of franchise star Arnold Schwarzenegger, who’s slipping back into the familiar territory of action flicks now that his years in politics are over.  It certainly is one of the movie’s best selling points, because beyond that, this film is a hard sell.  Relying heavily on it’s brand name and the star power of the Governator, Terminator: Genisys unfortunately tries way too hard to squeeze out any last ounce of substance in this franchise.  The same can be said about the last couple Terminator movies as well, but it feels much more apparent this time around given the way that the story goes.  Here, instead of moving the plot forward in time, we are taken back to the beginning and are shown the world of Terminator thrown into disarray.  Terminator: Genisys is a very complicated movie, perhaps more so than any other in the franchise, and more than anything, it’s largely due to the direction they chose to take with this new entry.

The story begins in the now not too distant future of 2027 (back in the 1984 original, this would have been seen as a far off future date).  The world is a wasteland now ruled by a race of robots controlled by the omnipresent artificial intelligence system known as Skynet.  Only a small band of human resistance remains to take down the cybernetic overlords, and they are rallied together by their leader John Connor (Jason Clarke).  Upon entering a key Skynet facility, they uncover the robot army’s secret weapon, a time machine.  They learn that one of the robots, a Terminator, has already gone through the machine and was sent back to the past, setting up the events of the first movie.  John Connor makes plans to use Skynet’s own weapon against it, and send one of his own men into the past to stop the Terminator from killing his mom, Sarah Connor (Emilia Clarke) before he is born.  Kyle Reese (Jai Courtney) volunteers for the job and is sent back to the past, only to find that things are not what John Connor said they would be.  Instead of saving a helpless and unaware Sarah, she ends up saving him with the help of her own guardian Terminator whom she affectionately refers to as Pops (Schwarzenegger).  Kyle soon learns that the timeline that he’s from has been altered and that Skynet has begun a whole new strategy to ensure it’s survival; a Trojan horse operating system known as Genisys.  In order to stop Genisys from going online, Sarah and Kyle travel into the future year of 2017 in order to prevent it’s launch, and they soon learn that Skynet has sent an unexpected guardian to the past as well to prevent them foiling it’s plan; John Connor, modified into a terminator.

This is a plot twist that could have been a shocker, had the studio not spoiled it in the trailers.  But, it’s only one of the many twists and turns that this movie takes throughout the course of it’s running time, and that’s largely the biggest problem with the movie.  This is a very plot heavy film, where many scenes are devoted to just explaining everything.  But, by doing this, the movie removes any suspense that’s needed to be built up.  It’s as if the filmmakers didn’t trust the audience’s ability to comprehend the finer details of the story, so it has everything spoon fed to us.  Pretty much the entirety of the movie’s plot is as follows: action scene followed by exposition followed by another action scene followed by even more exposition; explosions and talking, repeat until the end credits.  That’s about it.  There’s nothing remarkable about the story here; it’s just more of the same from beginning to end, which is a far cry from where the series started.  The 1984 original was a masterwork of suspense that didn’t need to detail everything about the universe that these characters exist in; in the end it was just a thrilling cat and mouse chase that was elevated by fantastic characterizations.  Terminator 2 went into a more action oriented mode of storytelling, but the action scenes were so big and creative, that it didn’t matter how complicated the plot was.  Terminator: Genisys is more or less just another routine action film, and one that relies heavily on your knowledge of the other movies in the series.  As a result, it lacks identity, which is something that has characterized all the Terminator movies made without it’s original creator, James Cameron.  The only defining thing about this movie is it’s attempts to update the technological reality of the Terminator world based on what we know today.  There’s a statement made in here about the over reliance with integrated media in our lives, but it gets lost pretty easily in this convoluted plot.  Basically Skynet has become an evil version of the Cloud system here.

There’s also a significant lack of vision in this movie.  Visually, the movie is as basic and dull as an action movie can get.  There’s no mood established, no trick photography; really nothing at all that we haven’t seen before in about a hundred other action movies.  And, I hate to keep bringing up the other films in the franchise, but it’s a comparison that has to be made, because vision is one of the things that once defined the franchise back in the day.  Before James Cameron brought the sinking of the Titanic to cinematic life and took us to the far off world of Pandora, his name was undeniably linked to the Terminator series.  He redefined the sci-fi genre with 1984’s The Terminator with groundbreaking special effects and a unique take on the concept of time-travel; something that even astrophysics scholars have written papers on in response.  The sequel took all of Cameron’s concepts and made them even more epic, establishing this franchise as not only a masterful work of science fiction, but one of the most defining ones of all time.  Terminator 2 also broke new ground in the visual effects field, pioneering a lot of new technologies in CGI, which brought the amazing liquid metal T-1000 to life.  Since then, Terminator has stopped being the leader of the pack and has just gone through the paces instead, particularly in the visual department.  Genisys is directed by Alan Taylor (Thor: The Dark World), who takes a workmanlike approach to the movie that’s not bad, but not anything spectacular either.  He’s basically just standing on the shoulders of what’s been done before.  And what’s particularly troubling about the safe approach here is how unremarkable the visual effects are now.  Really, the original Cameron-directed classics hold up much better as showcases for CGI than this more modern film does, because Cameron knew how to uses his effects for maximum impact.  Here, it’s just an overload of CGI that altogether looks the same from scene to scene.

But, not everything in the movie is a disaster.  There is one saving grace in the film and that’s the presence of Arnold.  Let’s face it, these movies would not exist without Mr. Schwarzenegger’s star power and remarkably he’s still able to leave a much welcomed impression in this series. It’s not a remarkable performance per say, but Arnold does provide much needed levity in this movie with some hilariously delivered one-liners throughout.  And it shouldn’t be surprising how comfortable he feels in this role either.  It’s the part that made him a star, and he slips back into it here comfortably like an old pair of pants.  Honestly, if the whole movie had just followed his lead, it would have been much more enjoyable to watch, but sadly he’s the one bright spot in a muddled mess.  Even still, he’s a welcome element that helps improve the film significantly.  I was smiling every time he was on screen, partly because of the nostalgia factor but also because Schwarzenegger still has unmatched charisma as a action movie star.  If you take anything away from this movie, it will be any moment that he’s in.  There’s a nice running gag throughout the film with Arnold’s Terminator making attempts to blend in, which results in an awkward forced smile (best seen when he’s getting his mugshot taken).  There’s also another good moment when he and Kyle Reese get into a friendly competition as they try to outpace each other while loading their weapons.  It’s little things like this that help make Arnold’s presence here worthwhile and he easily becomes the beating heart of this movie as a whole.

Sadly the remainder of the cast is a lot less consistent.  Emilia Clarke is feisty enough as Sarah Connor, but her performance retains none of the resonance that she shows weekly in her role as Daenerys Targaryen on Game of Thrones.  Her Sarah Connor is much more of a passive force this time around in the story, sidelined to basically reacting to the events rather than taking matters into her own hands, which is what Linda Hamilton’s version of the character did so well before.  But I think that it’s less to do with how hard she performs and more so to do with the limitations put on her character in the script.  Clarke does the best with what she’s given and thankfully she does a passable job embodying the now iconic heroine.  (Interesting side note, Emilia Clarke now shares the role with one of her Thrones co-stars, Lena Headey, who played Sarah on TV in the Sarah Connor Chronicles series).  The weakest cast members, however, unfortunately would be the two Australian stars, Jason Clarke and Jai Courtney.  Courtney especially has been plagued by lackluster roles in action movies over the course of his career, although he is better served here than in the terrible A Good Day to Die Hard (2013).  His Kyle Reese is serviceable, but pales in comparison to Michael Biehn’s standout performance in the original.  Also, there is zero chemistry between the two leads here, which is something that defined the first Terminator so memorably.  Jason Clarke also gets the enviable role of John Connor, and does very little with it.  It’s a sadly passionless performance that displays none of the charisma that John is supposed to represent.  It makes you long for the likes of Christian Bale, who himself had a hard time with the role.  Hell, I would even prefer the ranting Christian Bale from the set of Terminator Salvation.  The movie also brings in quality actors like J.K. Simmons and Doctor Who’s Matt Smith and wastes their abilities on underdeveloped roles.  In the end, the movie makes a talented cast work hard for not much of a result, which is another disappointing aspect of this film.

So, how bad is this movie overall?  I wouldn’t go as far as to say it’s the worst action movie that I’ve ever seen.  Hell, it isn’t even the worst action movie of this year, or this summer.  It’s just kind of a “Meh” movie from beginning to end; unremarkable in every way possible.  Well, to be fair, any moment with Arnold Schwarzenegger is worth seeing, but there’s not much else of note to say about it.  The action scenes are bland, the CGI is horrendously overused and generic, and the characters are just pale imitations of what they once were in better movies.  As a standalone action flick, I guess it could serve it’s purpose, but unfortunately for Terminator: Genisys, it’s carrying the legacy of a once dominant franchise.  And instead of expanding on the universe, this movie instead chooses to just cover old ground and tell us a story that we already know, adding nothing to the mythos.  The vision that James Cameron created with his original movies is something worth exploring further, especially with all the new advances in technology that we’ve made in the years since; yet that’s not what we’re getting in the franchise today.  But, even still, this movie isn’t so bad that it casts a dark shadow on the series as a whole.  In the end, the first two Terminators still retain their classic status, and this new version is more or less on par with the last couple movies from the series.  Having  Arnold back certainly helps.  Overall, it’s just a sub-par entry into a franchise that has seen better days and should probably be put to rest soon, or at least re-freshened with new ideas.  As a diversion for this year’s Fourth of July weekend, I would recommend sticking with the fireworks, because you will find none with this Terminator.

Rating: 5.5/10

Tinseltown Throwdown – Armageddon vs. Deep Impact

armageddon deep impact

Hollywood is in the not so enviable position of having to fill every week of the year with big, new and expensive movies.  Not all of them are going to be great, but usually the big studios can ride upon the success of one huge hit to help with the financing of all the others.  Usually, these kinds of movies are the tentpoles of each movie season and they are the ones that movie companies place all their resources into.  It’s no wonder why huge action films get more publicity and exposure than the small indie flicks released along side them as a result.  But, in order for the tentpoles to do well each and every year, they must be able to connect with what the audiences are in the mood for, which can change unexpectedly.  Unfortunately for Hollywood, it means that they must rely heavily on fresh new ideas for films, something that they sadly don’t have all the time.  When ideas are sparse in the industry, filmmakers then resort to playing it safe, relying on the tried and true genre flicks.  Now, this strategy works well sometimes, but resorting to old genre standbys sometimes results in making movies that are less original, and more like every other film out there.  And sometimes, Hollywood will even run the risk of not only having an idea that’s already been done, but is also being done at the same time by someone else.  Thus we get what is commonly known as the “copycat” pictures, where two different studios will have competing movies in development with almost the exact same premise. Sometimes there will be a space in between their releases, but there are other times when both movies end up in direct competition with each other, which is what happened in 1998 with the big summer disaster movies Armageddon and Deep Impact.

The releases of Armageddon and Deep Impact came out at an interesting time because it was at a point of ferocious contention between two different studios.  Deep Impact was released by the newly formed Dreamworks Pictures, a joint venture created by filmmaker Steven Spielberg, music publisher David Geffen, and exiled animation producer Jeffrey Katzenberg.  Katzenberg only years prior had been unceremoniously let go by the Walt Disney Company, then under the leadership of Michael Eisner, and part of the formation of Dreamworks came as a direct response to the very public feud between the two studio heads.  Some of that resulting tension manifested itself over the next few years as each studio tried to top each other with their upcoming projects.  After the success of Toy Story (1995), Dreamworks soon put into production their own gritty toys coming to life movie called Small Soldiers (1998), directed by Joe Dante.  After Pixar announced their next film would be A Bug’s Life (1998), Dreamworks quickly announced their own film to launch their animation wing called Antz (1998).  To answer this, after Dreamworks announced their new disaster tentpole, Deep Impact, Disney owned Touchstone Pictures announced that they would have their own doomsday action flick, Armageddon.  For these few years, both Disney and Dreamworks were trading serious blows, and the releases of these two movies represented one of the most contentious battles in the war.  Coming out of battle of egos like this, it’s interesting to see how the two movies measure up against one another, which is what I’m going to look at with this article, and see if there were any winners in this cinematic war, or just all losers.

armageddon couple

“I’m leaving on a Jet Plane.”

First of all, it should be stated that neither film is any good.  They’re both perfect examples of the dumb action tentpole that Hollywood was fond of in the late 90’s, when CGI opened up the possibilities of the medium.  When the style trumps the substance of the picture, all that you’re left with to the define each movie is the premise, and for both of these movies, it is almost exactly the same story.  A giant celestial object is heading for a collision with the Earth, capable of wiping out all life on the planet.  The fate of mankind rests on the success of risky manned space missions, aimed at intercepting the objects and destroying them with nuclear bombs before time runs out.  That’s pretty much the plot of both movies right there in a nutshell.  Sure, there are subplots throughout, but does anybody really remember them, or care?  All people remember from Deep Impact and Armageddon is the scenes where parts of the earth are nearly destroyed by these massive objects (a comet in Impact, and an asteroid in Armageddon).  But, are any of these films less bad then the other.  The most interesting comparison made about them is that they are flawed, but in very different ways, particularly from a film-making standpoint.  Deep Impact’s main flaw is that it takes itself way too seriously, which comes across as ridiculous once the film tries to portray this over the top premise realistically.  Armageddon on the other hand is more playful with the premise, but is way more excessive; which is no surprise given who made it.  Some of these flaws are definitely attributable to the demands put on them by the studios, but certainly the decisions made by the filmmakers also contribute to the big differences between the movies.

That’s the thing that has favored Armageddon now 17 years later.  It has the distinction of being one of the earliest movies from the King of Excess, Michael Bay.   Bay up until that point had made a name for himself as a highly regarded and stylish commercial director, which he then transitioned into a career as an action filmmaker.  He found success with his first movie Bad Boys (1995), and even more with what I would consider his best movie to date, The Rock (1996).  Coming off back to back hits, Touchstone and Disney trusted him with this huge production and the result was a movie that indeed catapulted Bay’s status as a filmmaker, but also began his decline as a quality storyteller.  Honestly, you can pinpoint the origins to all the problems with Michael Bay’s style from this movie.  The lack of restraint, the excessive running times, the macho bravado of his characters, and his just hyper-kinetic and distracting editing style.  By contrast, Deep Impact is much more subdued, under the direction of Mimi Leder, but that’s also not such a good thing.  Mimi Leder was, and continues to be, an accomplished television director, but her career as a big screen filmmaker unfortunately was short-lived, thanks in no small part to the lukewarm response to this movie.  It was a cool move on Dreamworks part to entrust a big budget production to a female director, something which hadn’t happened before in Hollywood up until then, but Leder’s inexperience unfortunately sinks the production in the end.  Leder doesn’t have a distinctive style, so the look of Deep Impact is very plain and uninspired.  For all the awful, excessive choices made by Bay in his film, like the pointless strip club scene or the way too long space station rendezvous, at least they leave an impact on the viewer.  Deep Impact is sadly the more forgettable of the two.

deep impact comet

“Well, look on the bright side.  We’ll all have high schools named after us.”

If there is one thing that does work in Deep Impact‘s favor, it would actually be how it uses it’s story.  By taking the more subtle approach, the movie does help to audience garner more sympathy for the characters.  Not only that, but it chooses to place less emphasis on the mission itself, helping to make the scenes where the astronauts make contact with the comet all the more interesting.  Armageddon makes the space mission almost 70% of the movie’s running time, which after a while can become grating on an audience as Michael Bay doesn’t give us any time to rest between the big action sequences.  Now, that’s fine for a movie to do if it’s paced well enough, but Armageddon is over 2 1/2 hours long, and by the end of that audiences are exhausted with the sensory overload that the movie presents.  Deep Impact is more of a slow build, which can be boring at times, but it makes the big action set pieces more worth it in the end.  The landing on the comet is an especially impressive sequence, and is made all the more impressive today after the recent landing of the Rosetta space probe, which sent back pictures of a terrain not unlike the one seen in the movie.  Deep Impact also tells a bigger story, showing the lives of many characters both on the ground and in outer space, and does so within a nice compact 2 hour run time.  Unfortunately, most of the subplots of in Deep Impact are really boring, but the variety is what helps to make it a more enriching story-line compared to Armageddon’s relentless action.

“Look, we’ve got front row tickets to the end of the Earth.”

Another distinctive difference between the two movies would also be the cast.  Dreamworks clearly wanted Deep Impact to be a special event movie and that’s represented by the stellar, all star line-up of actors they assembled.  It’s actually quite impressive when you look at all the names on the cast list; Robert Duvall, Elijah Wood, James Cromwell, Jon Favreau, Morgan Freeman, and even unlikely participants like Maximillain Schell and Vanessa Redgrave.  With a cast like that, it’s a shame that they are wasted with such a bland script.  Armageddon on the other hand, you could say, is filled with all the usual suspects.  Action main stay Bruce Willis seems like the natural choice for the lead, and he’s backed up by many notable character actors like Will Patton, Peter Stormare, and William Fichtner.  Sure, there are some award winning actors thrown into the mix, like Steve Buscemi and Billy Bob Thornton, but everyone is operating at pretty much the same low level in this movie, which is to say that no one is giving a damn in their performance.  Now, that can be a plus as it gives some of the more eccentric actors like Buscemi some room to improvise, but otherwise it leads to stilted performances from the other less talented actors.  Chief among the worst performances in the movie are the two actors in the love story; Ben Affleck and Liv Tyler.  This was at a time long before Argo and Gone Girl would elevate Affleck’s acting chops, and his performance here is absolutely laughable.  Couple that with zero chemistry with Tyler, and you’ve got the makings of one of the worst romantic subplots in action movie history.  By contrast, even though Deep Impact‘s characters are boring, at least the actors try their best to make the performances resonate.  Hell, that whole cliche of having the President of the United States be African-American in these disaster movies stems from Morgan Freeman’s stand out performance here.  They may be working with nothing, but at least they do the work.

But, what does elevate Armageddon beyond it’s rival, and has kept it fresh in people’s minds since it’s release is in it’s visual effects.  Both Armageddon and Deep Impact portray global destruction on an ambitious scale.  Unfortunately for Impact, it has become a victim of it’s own adherence to a more realistic style.  Both movies were made in the early days of CGI in film-making, at a time when the industry was still trying to feel out all the different avenues that they could go.  Movies like Twister and Independence Day (both 1996) showed that you could indeed make mass destruction look real on film, and just a year prior, James Cameron’s Titanic (1997) showed that CGI could even put the audience right in the middle of the chaos seamlessly.  But, at the same time, what looked cutting edge in the late 90’s unfortunately can seem dated today, especially if it’s presented unmasked without a distinctive style.  Such is the case with Deep Impact.  Though the comet surface scene does hold up, thanks to the help of hand crafted sets, the actual destruction scene at the end is painfully dated.  The exploding comet and ensuing tidal wave have an unfortunate cartoonish look when seen today, which spoils some of it’s impact it has (no pun intended).  In a way, that’s why Armageddon is helped by the excess of Michael Bay.  His very eccentric style helps to mask the dated CGI and make it less distracting.  Really, it’s everything else in the movie that proves distracting, and the visual effects are just impressive enough to make the action scenes work.  I actually like how the asteroid itself is not realistic by any means, and is almost alien in design, with it’s jagged and dark green terrain, making it a much more interesting setting.  It’s not the most impressive CGI ever done, but Armageddon looks less dated thanks to it’s director’s distinctive style, which has changed little over the years, for good and bad.  Deep Impact unfortunately is now relegated to being a product of it’s time purely by it’s own limitations.

deep impact cycle

“The waters receded.  Cities fall, but they are rebuilt.  And heroes die, but they are remembered.”

When the movies are as deeply flawed as these two, it’s hard to see how any can be considered better than the other.  If I were to choose between the two, I would give the slight edge to Armageddon, just because it sticks more distinctly in my mind, even though it’s mostly because of just how notorious it is.  Deep Impact, despite a capable cast and noble intentions, just falls flat by comparison, not leaving a single impression on me in these last 17 years.  Even after re-watching it, I’m still struggling to remember exactly what happened in the plot.  I think the only reason both of these movies continue to be talked about in the same breath today is because of the once contentious rivalry between two studios.  Things have changed dramatically since then.  Eisner left Disney in the mid 2000’s and the studio no longer competes heavily with Dreamworks Pictures.  In fact, Dreamworks had it’s own schism a few years back when Jeffrey Katzenberg split his animation wing off from it’s parent company and made it independent.  The remaining Spielberg and Geffen wings of Dreamworks ironically teamed up with Disney after this and are now partnering with Touchstone, the distributor that they were once in direct competition with.  For these two movies, it represents probably the most extreme case of two competing “copycat” films in the marketplace and are probably more distinctive as being weapons in this little skirmish rather than as stand out films on their own.  Still, they weren’t the first time Hollywood placed two like-minded films into competition, nor were they the last.  But, even though the fight is interesting to observe, it’s clear that the battle was a losing one for both ends.

armageddon walk

“Get off…the nuclear…warhead…NOW!!”

Inside Out – Review

inside out

There’s few other movie companies with a track record like Pixar Studios.  Groundbreaking and consistently successful at the box office, Pixar has developed into a brand both admired and envied.  Parent company Disney certainly knew what they were doing when they acquired the studio back in 2005, but their partnership goes back long before even that.  Starting with the phenomenon that was Toy Story (1995), Pixar and Disney have continued their win streak for 20 years strong, winning multiple awards and continually breaking box office records in the animated category.  But, even with the hot streak that Pixar has had, it’s by no means a given that everything they touch turns to gold; although for a period in the mid aughts, it certainly looked like that was the case.  In recent years, Pixar has been showing some signs of weakness, at least in the quality of their storytelling (they have still dominated at the box office).  This was clearly evident with the lackluster Cars 2 (2011), the only film made by the studio that was panned by critics and the first instance where it looked like the studio was just lazy.  Hope was high with the follow-up Brave (2012), but sadly that film also disappointed; it was beautiful to look at but hollow and disingenuous as a story.  I enjoyed the film that followed, Monsters University (2013), but a lot of other fans did not as they’ve grown weary of too many sequels dominating the animated landscape.  And to compound the problem for Pixar, they’ve seen a lot more competition from other studios who have upped their game in recent years and are challenging them for dominance in the market; whether it’s rival Dreamworks (How to Train Your Dragon), upstart Illumination (Despicable Me) or Disney’s own in house animation department (Frozen).

So, with a lagging output from their own lineup of films and more competition from other studios, there’s more pressure on Pixar now than ever before to deliver something special.  I think part of what has been Pixar’s problem in recent years is that they’ve become a victim of their own success.  People’s expectations for the studio have become almost unfairly high, and their ability to exceed those expectations is becoming nearly impossible to meet.  But, at the same time, they’ve opened themselves up to disappointment from audiences by relying too heavily on familiarity in their stories.  They’ve always delivered stunningly beautiful animation, but what’s made Pixar different from everyone else has been their emphasis on story and characters.  The best of their movies also feel complete as stories too, making the experiences worthwhile.  But, if your movies lack cohesion and effort, then they feel incomplete or uninteresting.  Pixar seemed to be falling into this trap by delivering things that felt like retreads rather than original ideas.  Cars 2 and Monsters University told us nothing new about the worlds they depict, and Brave was just another fairy tale and nothing more.  It seems from this recent trend that Pixar was just following the market instead of driving it, which is very uncharacteristic for such a groundbreaking company.  Something new and fresh needed to shake things up to get the studio back on track and thankfully acclaimed Pixar director Pete Doctor (Monsters Inc.Up) has just the movie that they needed right now.  That movie is the remarkably original and endlessly intriguing Inside Out.

Inside Out is really unlike anything we’ve seen from Pixar or any animation studio before.  Part of the allure of this movie is the concept behind it, where the human mind is visualized as a fully realized world with different communities working together to form a person’s personality, and all of our key emotions are personified as individual characters.  But, for Pixar, it’s not just about the concept alone; it’s how they use it.  The story rolls out on two levels; one, it tells the story of a pre-teen girl named Riley (Kaitlyn Dias) as her family moves to the city of San Francisco, uprooting her into an unknown and challenging new life, and two it follows the lives of the different emotions inside her mind, who govern all the choices and memories that she makes in her life.  Chief among the emotions is Joy (Amy Poehler), and her team is made up of Disgust (Mindy Kaling), Fear (Bill Hader), Anger (Lewis Black), and the troublesome Sadness (Phyllis Smith).  Joy tries her best to keep Riley happy and positive throughout her life, but Sadness wants to help out more, which messes up much of Joy’s plans.  After the two come into conflict over one of Riley’s core memories (which is presented in the form of a glowing sphere), both Sadness and Joy are thrown out of the control room and into the far reaches of Riley’s subconscious mind, leaving only Disgust, Anger and Fear left to steer the ship.  With what seems like an endless expanse between them and home, both Joy and Sadness must overcome their differences in order to return themselves and Riley’s core memories back where they belong.  And the road back is about as complex and treacherous as you would expect the human mind to be.

It’s a pretty heady concept for a movie aimed at kids, but of course this is Pixar we’re talking about; the studio that caters to the child in all of us.  So, how does Inside Out fare against the rest of Pixar’s stable of films?  Pretty well actually.  In fact, I would easily put this in the Top 5 films that they have made.  This is another home run by the studio and is exactly the kind of movie that they needed to get them back on track.  From the very opening shot, showing Joy emerging out of the void to illicit the first squeal of laughter out of a newborn Riley, to the final hilarious montage during the credits, Inside Out is an absolute delight.  It does exactly what the greatest films from Pixar have always done which is take a great concept and make it work with a compelling story and incredible characters.  But, even more remarkable than that is how well they execute the underlying premise of the movie.  Visualizing the human mind as it’s own world is easy enough to comprehend on paper, but to actually make it work on film is another thing.  Making it comprehensible to younger kids is especially challenging, but the movie does a remarkable job of laying out exactly how this world works without ever spoon feeding needless exposition to it’s audience.  In fact, the wonder of this movie is seeing all the clever different ways it visualizes the inner workings of the mind; like having a train of thought appear as an actual train, or dreams being produced inside a movie studio (a literal dream factory as it were).  But, even with all the amazing visuals, Pixar still manages to find the heart at the center of this story and that’s what helps to make Inside Out as special as it is.

Like the best of Pixar’s output, story is paramount to it’s success.  At the heart of it, this story is about polar opposites working together and finding the value in one another.  Although Joy isn’t malicious in nature, she certainly isn’t perfect either, and much of the film’s conflict comes from her unwillingness to let Sadness be a crucial part of the team.  As the story goes along, we see an understanding build between the two, and Joy learns that you need sadness in life in order to appreciate the joy, something in which she had failed to see before.  Essentially, it’s about looking beyond differences just as much as it is about fighting your emotions and finding that right balance.  It also makes us look at complex ideas in a straight forward and entertaining way, which is what Pixar is best at.  Much like how Wall-E (2008) gave us a look at environmentalism, or how The Incredibles (2004) made us look at objectivism, Inside Out makes statements about human psychology and avoids ever trying to lecture to it’s audience.  Pixar has always let the stories carry themselves and statements about the larger world, whether pointed or not, have always seemed like a by product rather than the main focus of their movies.  It’s something that really sets them apart from other, less subtle filmmakers.  And best of all is that it doesn’t distract from the plot either.  Inside Out sticks firmly to it’s goal and that’s to entertain, whether it’s with huge laughs or with tear-inducing heartbreak.

Apart from the story, the other thing that audiences will absolutely love about this movie is the characters.  Each character is instantly recognizable and the look perfectly matches the emotion that they represent.  Disgust of course is green, with a perpetual sneering look of anguish on her face.  Purple hued Fear always looks hunched over like he’s about to roll up into a ball for protection.  Red hot Anger is a tiny ball of rage and literally is only seconds from firing up all the time.  And then we get the key characters of Joy and Sadness, perfectly off setting each other in bright yellow and deep blue.  Each character is distinctive and their personalities are all perfectly realized in their appearance.  The designs are also matched with perfectly cast voices as well.  Saturday Night Live alum Amy Poehler is the natural choice for Joy, as are Mindy Kaling (The Mindy Project) for Disgust and Bill Hader (SNL) for Fear.  Even more perfect is comedian Lewis Black as Anger, considering that his comedy act is famously built around his hilarious over-the-top rage, and there are some laugh out loud bits in the movie that exploit that perfectly.  The Office’s Phyllis Smith’s performance as Sadness however may be the strongest, as she makes the character both hilarious and heartbreaking at the same time, creating a very well rounded character.  Plus, her comedic timing and line delivery are some of the best parts of the movie.  But, the great character work isn’t just limited to the Emotions.  The human characters are also well done, especially the crucial character of Riley.  She may very well be the best animated human character that Pixar has done to date.  The subtlety of her animation is really astounding, and it makes those bizarre looking human models of Andy and Sid from Toy Story seem very primitive by comparison.  Indeed, these are characters that will absolutely earn their place among the likes of Woody, Buzz Lightyear, Dory, and all of Pixar’s other greatest characters.

Now, is Inside Out a perfect movie?  Not quite, but pretty close.  The one flaw I would say that the movie has is the pacing and familiarity of the plot.  Pixar seems to love stories about characters getting lost in an unfamiliar world and finding their true selves on the way home.  We’ve seen it in Toy Story (1995), Finding Nemo (2003), Wall-E (2008) and Up (2009), and the same kind of story plays out again here in Inside Out.  It’s an unfortunate retread of familiar ground, which has been Pixar’s weakness in recent years.  But the creativity put into the journey helps to make this a bit more acceptable this time around.  I for one didn’t mind seeing Pixar reuse this same type of plot, just as long as it did something fresh with it and added in a few surprises, which it does.  But, even still, there are times when you feel like the concept itself could have been explored differently; that way the end result would’ve felt a little more unexpected.  That would be the film’s only other fault; a very rushed and anti-climatic conclusion, though still with some heartfelt emotion present.  Overall, even with faults in some of the plot, the movie’s high points still dominate the overall experience.  As the story goes along, I forgave most of the faults just because the creativity was strong enough to make those things not matter as much.  At some points, I was also just surprised by some of the risks the movie takes.  Though the movie is light-hearted in tone, it’s also not afraid to go a little dark at some points, even to the point of tragedy.  I’m not going to spoil what happens for you, but there was a moment in this movie that actually brought the audience I saw this with to tears; even openly crying in some cases.  Think on the same level of Bambi’s Mom dying or the opening montage of Up, and that’s what this moment managed to accomplish.  Though sad, it thankfully doesn’t spoil the mood of the movie and actually it does help to enhance it.  After all, this is a story about Joy and Sadness working together, so naturally the movie’s plot should reflect that.  But, even still, be prepared to weep in between the many laughs throughout the film.

In many different ways, this is exactly the kind of movie that Pixar needed to reassert itself as the leader in the animation community, as well as in the film industry in general.  It’s got all the elements of a great Pixar movie, but it doesn’t rest on it’s laurels either.  It takes risks, but without alienating it’s audience.  I am relieved to see this powerhouse studio gain it’s mojo back with this one, and I’m sure that audiences will feel the same way.  It may be hard right now to see exactly how this one will line up against some of Pixar’s other classics, but I can certianly say for myself that it’s among their best efforts.  Wall-E is still my favorite overall, and some of the Toy Story‘s still resonate a little stronger, but Inside Out puts to shame most of the other recent output from the studio.  I only wish that the same care with the story and these characters could’ve been used in something as promising as Brave, which sorely lacks everything that this movie has.  Also, unlike other Pixar movies, which work best as self contained stories, I actually believe Inside Out would be well served with a sequel.  The movie feels like it’s only scratched the surface with this concept, and I would love to see the continuing adventures of these characters.  Who knows; maybe if the movie does well enough at the box office, that could certainly happen.  More than anything, this is almost certainly going to be one of the year’s best films, if not one of the most entertaining. As is almost always the case with Pixar, this will be a movie with timeless appeal that will indeed be enjoyed by audiences young and old for generations to come.  And that’s something that Pixar can absolutely be joyful about.

Rating: 9/10

 

Breaking the Illusion – The Uses and Misuses of Visual Effects

jurassic park t-rex

Though visual effects have been a part of cinema since the very beginning, it’s only been in the last 3 decades that we’ve seen huge leaps and bounds made thanks to Computer Generated Imagery (CGI), up to the point where anything is possible on film.  It has been an undeniable driving force of change in both how movies look compared to several years ago, as well as what kinds of movies can be made.  We have visual effects to thank for making worlds like Middle Earth and Narnia feel like they actually exist, and for also making extraordinary events here on Earth seem all the more tangible on the big screen.  But, even with all the great things that computers can do for the art of cinema, there is also the risk of having too much of a good thing as well.  While CGI can still impress from time to time, some of the novelty has worn off over the years as techniques have become more or less standardized.  Hollywood sadly seems to value CGI perhaps a bit too much and their over reliance on the medium has unfortunately had the effect of making too many movies look artificial.  The curious result of this is that it’s making movies that use practical effects and subtle CGI look far more epic and visually impressive than the films that use it in abundance.  Part of this is because more of the audience is able to tell the difference between what’s digital and what’s real today than they have before, and two, because we also admire the work put into something hand crafted.  Using CGI for filmaking is not a bad thing at all; it’s just that there has to be a purpose and necessity for it to work.

The sad reality of the last decade or so is that filmmakers have seen CGI as a shortcut in story-telling rather than as an aid.  Back in the early days of CGI, filmmakers were limited by what computers were capable of rendering at the time, so if they had to use them, it needed to be perfect and absolutely crucial.  Now, anything can be rendered realistically, whether it be an animal, a place, or even a person, and it comes very close to looking 100% authentic.  But, even with all these advancements in technology, filmmakers are still learning the best ways to use them, and sometimes quantity trumps quality in many cases.  Usually it’s a decision dictated more by studios and producers who want to save a buck by shooting scenes in front of a green screen instead of on location, but then there are also filmmakers who have indulged too much in CGI effects as well.  Thankfully, there are filmmakers out there who insist on using the tried and true practical effects, but their impact doesn’t extend to the whole community.  As it is with all of filmmaking, it’s all about story in the end, and whether or not the tools that you have are able to serve it in an effective way.   Would you rather watch CGI bring to life a talking raccoon and his tree monster friend, or do you want to watch two hours of CGI animated robots fighting?  It really comes down to what impresses us the most and usually the quality of the movie itself factors into that.  But, despite the quality of the flick and it’s effects, there seems to be a lot of bingeing going on with regards to CGI effects and it makes you wonder if Hollywood is doing a disservice to itself by not diversifying.

It helps to look back at a time when CGI still was a novelty to see where it’s value lies.  Developed in the late 70’s and early 80’s, CGI saw some of it’s earliest and briefest uses in movies like Star Wars (1977).  A few years later, Disney created the movie Tron (1982), which made the use of CGI environments for the first time in film, albeit on a very primitive level.  But, even with Tron‘s limitations, it still showed the promise of what was to come, and it stood out strongly in an industry that still valued practical effects like matte paintings and models.  Soon after, the movie Young Sherlock Holmes (1984) introduced the first integrated CGI effect into a live action film (the stained-glass knight scene) which paved the way for more digital additions in movies.  And then, in 1993, we got the mega-hit Jurassic Park.  Directed by Steven Spielberg, Jurassic Park was the biggest lead forward in CGI that the industry had seen to date, and that’s because more than any other film before it, we saw the true potential of what CGI could create.  Naturally it helped to have someone like Steven Spielberg at the helm, given his comfortable history of using special effects in his movies, but this was on a level unseen before.  Originally, the plan was to use stop motion animation to bring dinosaurs to life in the film, just because it was the standard in Hollywood ever since the brilliant Ray Harryhausen made it popular.  Thankfully, engineers at ILM (Industrial Light & Magic) convinced Spielberg to take the risk and the result brought us Dinosaurs that both looked and moved realistically.  Only CGI could’ve made those creatures move as smoothly as they did, and since then, it has been the go to tool for bringing to life characters and creatures that otherwise could never exist.

But, what is even more remarkable about Jurassic Park‘s legacy is not just the fact that it was a great movie with amazing effects, but it’s also a film that has remarkably held up over time.  It’s unbelievable to think that the movie was made over 20 years ago at a time when CGI was still maturing.  You would think that time would make the movie look dated now, but no; the CGI still holds up.  This is partly due to the filmmakers who busted their butts to make the CGI look perfect, but another reason is also because the CGI animation is not overdone.  In fact, there are actually not that many computer enhanced shots in the entire movie.  Whatever moments there were had help from practical effects that helped to blur the lines between the different shots.  The only times the movie uses CGI is when the dinosaurs’ are shown full body.  When close-ups were needed, the filmmakers would use an animatronic puppet, or sometimes just a movable limb.  It was a way of keeping old tricks useful while still leaving room for the new enhancements, and the result works spectacularly well.  Filmmaker Walt Disney had a philosophy when using special effects in his movies that you could never use the same effects trick twice in a row between shots because it would spoil the illusion.  You can see this idea play out in many of the amazing moments found in Mary Poppins (1964), a groundbreaking film of it’s own.  Like Jurassic ParkMary Poppins mixes up the effects, helping to trick the eye from shot to shot.  By doing this with the dinosaurs in Park, it made the CGI feel all the more real, because it would match perfectly with the real on set characters.  It’s a balance that redefined visual effects, and sadly has not been replicated that much in the years since.

Jurassic Park has seen it’s share of sequels over the years, with the fourth and latest one, Jurassic World (2015) making it to theaters this week.  And interestingly enough, each one features more and more CGI in them, and fewer practical effects.  Some of them look nice, but why is it that none of these sequels have performed as well as their predecessor?  It’s probably because none of them are as novel as the first one was, but another reason could be that the illusion is less impressive nowadays in a world inundated with CGI.   Somehow a fully rendered CGI T-Rex attacking humans in a digitally shot, color-enhanced image in Jurassic World doesn’t have the same grittiness of a giant puppeteered T-Rex jaw smashing through a glass sun roof on a climate controlled sound-stage in Jurassic Park.  Sometimes it helps to look old-fashioned.  Some of the action may be impressive in Jurassic World, but you won’t get the same visceral reaction from the actors on screen that you got in the original.  The reason why you believed actors like Sam Neill and Jeff Goldblum were in real danger is because they were reacting to full-sized recreations of the dinosaurs on stage.   Chris Pratt may be a charming actor, but you feel less concern for his character in the movie when you know that all he’s acting opposite of is probably just a tennis ball on a stick.  The original Jurassic Park made it’s CGI the glue that stitched together all the other effects, and that made the movie feel more complete.  World has the benefit of having the best effects tools available to it, which is better than what The Lost World (1997) and  Jurassic Park III (2001) had, but it still won’t have the same visceral power of the original, and that’s purely because it’s moved so far in one direction from where it started.

Hollywood in general has abandoned many of the old, traditional effects in favor of more CGI.  Some of this has been for the better (does anyone really miss rear-projection?).  But, too much can sometimes even hurt a movie.  This is especially true when filmmakers, even very good ones, become too comfortable with the technique and use it as a shortcut in story-telling.  George Lucas unfortunately became too enamored with the limitless potential of CGI, and used it to an almost absurd level in his Star Wars prequel trilogy.  Yes, it looked pretty, but nearly every shot in the movie was digitally enhanced, and it only worked to highlight the artificiality of every scene as well as distract from the story.  It gets annoying in certain parts where you can obviously tell that the actors are standing in front of a green screen in scenes that could have easily been shot on location.  For Lucas, I’m sure part of the allure of making his movies this way was so that he didn’t have to deal with location shooting problems like climate and extras.  But, what I think he failed to recognize is that part of the appeal of the original Star Wars was the fact that it was imperfect in spots, which made the special effects stand out that much more.  By trying to make everything more glossy, he unfortunately made his world look fake, showing that CGI is not a fix-all for everything in cinema.  And Lucas wasn’t alone in making this misjudgment.  The Lord of the Rings was also another groundbreaking film series in terms of effects, and that was largely because director Peter Jackson applied an all of the above approach to making Middle Earth appear real, including extensive use of models and location shooting.  When he set out to bring The Hobbit to the big screen, Jackson shifted to rely more heavily on CGI.  While it doesn’t ruin the experience as a whole, one can’t help but miss the practical and intricate model work that was passed over this time around in favor of fully-CGI rendered locations. For both cases, more didn’t exactly equal better.

In recent years, it’s actually become more ground-breaking to avoid using CGI in the crafting of a movie.  Some filmmakers like Christopher Nolan are making it part of their style to do as much as they can on set before having to use CGI for the final film.  When you see something like the hallway fight scene in Inception (2010), you’re initial impression will probably be that CGI had to have been used for that moment at some point.  That is until you’re blown away by the fact that nothing had been altered in that shot at all.  It was accomplished with mounted cameras, a hydraulic gimble machine, and some well-trained actors; a low tech feat pioneered years back by Stanley Kubrick in 2001: A Space Odyssey (1968) and implemented to the next level by Nolan.  That helps to make the scene feel all the more real on screen because it uses the camera and the set itself to create the illusion.  Doing more on set has really become the way to make something big and epic once again in movies.  We are more impressed nowadays by things that took their time to execute, and if the finished result is big enough, it will hold up against even the most complex of CGI effects.  That’s why we’re seeing a come-back of sorts in recent years with regards to practical effects.  It’s manifesting itself in little, predictable ways like using real stunt cars and pyro explosions in Furious 7 (2015) or in big ways like having Tom Cruise really hang off the side of a plane in midair in the upcoming Mission Impossible: Rogue Nation (2015).  And J.J. Abrams is bringing practical effects back to the Star Wars franchise, which is step in the right direction as well.

Overall, a movie’s special effects are more or less tied to how well they work in service to everything else.  Too much or too little CGI effects can spoil a picture, but not using it at all would also leave a movie in a bad position.  Today, CGI is a necessary tool for practically every movie that makes it to the silver screen, even the smaller ones.  A small indie film like Whiplash (2014) even needed the assistance of CGI when it had to visualize a car accident halfway through the movie.   It all comes down to what the story needs, and nothing really more than that.  Of course, there are boundless things that CGI can bring to life out of someone’s imagination, but sometimes a film is better served by taking the practical way when creating a special effect.  Watch some of the behind the scenes material on the Lord of the Rings DVDs and tell me if it wasn’t better in some cases to use practical effects like models and forced perspective to enhance a scene instead of CGI.  Sure, some creatures like Gollum and Smaug can only be brought to life through a computer, but it’s only after the animators had the guide of on set performances given by actors as talented as Andy Serkis and Benedict Cumberbatch.  Plus, physically transformed actors in make-up come across more believably than their equivalents in CGI form, with exceptions (Davy Jones in the Pirates of the Caribbean series).  I’d say restraint is the best practice in using CGI overall.  As Dr. Ian Malcolm (Jeff Goldblum) says about technology run amok in Jurassic Park, “you were so preoccupied with whether or not they could that you never stopped to think if they should,” and the same truth can apply to how CGI has been used in Hollywood.  It solves some problems, but it can also reduce the effectiveness of a story if mishandled.  We’ve seen a lot of mediocre movies come out with wall to wall CGI effects recently, and much of the wonder that the technology once had has unfortunately worn off.  Hopefully, good judgement on the filmmakers part will help to make visual effects an effective tool in the films of the future.  The best illusions are always from those magicians who have something you never expected or seen up their sleeve.

Evolution of Character – The Wizard of Oz

wizard of oz portrait

Fairy tales have had a long history of success in both literature and in cinema.  And key among it’s strengths have been the larger than life adventures of magical creatures in far off places that help to transplant audiences out of reality, whether they be fairies, witches, monsters, or wizards.  Though fairy tales are popular around the globe, they have primarily come from European origins.  That was until American author L. Frank Baum added his own fantastic tale to the mix when he wrote his now iconic 1900 novel, The Wonderful Wizard of Oz.  Though inspired by traditional fairy tale tropes, there’s no denying that Baum’s classic is the first distinctively American fairy tale.  Telling the tale of Dorothy Gale, a rural girl from the heart of Kansas, Oz is an unforgettable journey that has captured the imagination of readers for over a century.  It also marks a transition in the fantasy genre as it moved away from it’s European roots.  By creating a fully realized world in Oz, Baum was also introducing the concept of world-building into the fantasy narrative, which has since become a common characteristic of fantasy writing ever since.  The the multi-layered worlds of Middle Earth, Narnia and Westeros all have their roots in the foundation that Baum laid out when he created the land of Oz.  But, it’s not just the amazing spectacle of the land over the rainbow that has sustained the story’s popularity.  It’s also the characters, many of whom are now icons of the genre.

For the most part, the characters have changed very little through all the many different literary iterations over the years.  Dorothy has always remained the innocent child trying to find her way home, and her companions The Scarecrow, the Tin Man, and the Cowardly Lion have likewise all stayed true to form.  The villainous Wicked Witch of the West has seen more varied interpretations over the years, though more often than not still firmly placed in the role of the antagonist; the popular revisionist musical Wicked being the notable exception.  But if there’s a character whose portrayals have departed more frequently from the books over the years, it would be the titular Wizard himself.  The Wizard is certainly one of L. Frank Baum’s more interesting creations.  Once thought to be a great, all powerful Wizard, he is by the end of the story revealed to be (spoilers) just an ordinary man.  And not only just any ordinary man, but an outsider like Dorothy who has found himself cast away to Oz after being caught in a tornado.  His talents as a magician helped to convince the local people that he had magic of his own, and it’s probably what helped to elevate him into power, as an alternative to the Wicked Witches of the East and West.  But, to keep up the charade, the Wizard uses the tried and true smoke and mirrors routine to make him a figure meant to be both feared and respected.  Though distinctively drawn in the original story, The Wizard is also the one character that is the most open to interpretation, which has been the case in most of his movie versions.  So, in this article, I will be looking at the many cinematic faces of magician Oscar Diggs and see how he’s evolved as the Wonderful Wizard of Oz over the years on the big screen.

Wizard of Oz 1910

HOBART BOSWORTH from THE WIZARD OF OZ (1910)

The immediate success of The Wizard of Oz at the turn of the century naturally extended out into other mediums, including the emerging art-form of cinema.  The elements of the story lend themselves perfectly to the film medium.  Even L. Frank Baum wrote and directed a couple of these himself.  This 1910 adaptation was not one of those, but it is one of the better versions of the story to come out during this period.  Like most other films made during these early years of cinema, the production is restrained by the limitations of the time, and most of the movie is made up of tableau shots that condense the story down to it’s bare bones.  It’s more of a showcase for set and costume design rather than plot and character development; much like Georges Melies’ A Trip to the Moon (1902).  But, even still, Baum’s story is still recognizable in those short 13 minutes, and one of the standouts is the Wizard himself.  The film does away with the disguises that the Wizard has used before in the story, and instead presents the man just as the true magician that he is.  It’s a jovial performance from veteran vaudeville actor Hobart Bosworth, who perfectly encapsulates the top hat wearing entertainer that L. Frank Baum visualized, even if it’s perhaps a little too slap-sticky at times.  But, even for a movie made in the early days of film, it does represent a fresh start for such an iconic role.

wizard of oz 1925

CHARLES MURRAY from THE WIZARD OF OZ (1925)

Now while effort was put into the 1910 version in order to stay faithful to the original novel, the same cannot be said about this 1925 version.  In this retelling, there are no witches and no magic.  Instead, Oz is a far away kingdom here on Earth that is ruled by a cruel emporer who has usurped the throne from the rightful heir, Dorothy.  You heard that right; Dorothy is a princess of Oz in this version, and she’s not even the main character.  That would be the Scarecrow, or rather a farmhand who disguises himself as a scarecrow.  The reason for this change is because the whole film was meant to be a showcase for comedian Larry Selmon, who plays the Scarecrow part.  To spotlight the actor, they reworked the story around him, even if it doesn’t resemble anything like the original.  This lessens the effectiveness of the characters and the setting overall, because it’s ignoring what made them so popular in the first place.  But most problematic is the Wizard himself.  He’s relegated to a minor henchman role.  Sure, actor Charles Murray looks the part, but he leaves such little impact on the story that it makes you wonder why the movie is still titled after him.  This is an odd interpretation of the classic story, and not surprisingly, audiences rejected it.  It’s good to see that even early fans of the story held it up to high standards and dismissed this attempt to exploit the name for other purposes.  Few other adaptations would stray far from the source novel in the years after.

wizard of oz frank morgan

FRANK MORGAN from THE WIZARD OF OZ (1939)

Now we come to what is undoubtedly the greatest cinematic interpretation of Baum’s classic, as well as the most iconic version of the titular character.  1939’s The Wizard of Oz is a masterpiece in every way possible, and rightly stands as one of the greatest movies ever made.  Clearly made as response to the popularity of the animated musical adaptation of Snow White and the Seven Dwarves (1939), MGM Studios sought to take on another popular fairy tale and give it the grandest of treatments.  Thankfully they saw the potential in Baum’s story and the movie production does the absolute best job making the land of Oz come alive and feel unlike anything we’ve ever seen.  The characters are also what makes this such a beloved classic and each one is perfectly cast.  This was especially true for Frank Morgan, who almost looks like he’s leaped right off the page as the Wizard.  Not only does he do an amazing job playing the character, but he’s seen throughout the movie as various other people like the doorman of the Emerald City, as well as a traveling palm reader whom Dorothy befriends back home in Kansas.  But, it’s the Wizard that really highlights his performance, especially when he’s going over the top as the giant floating head in the throne room scenes.  Morgan’s performance is so iconic that every Wizard adaptation since has used his version as a base of inspiration.  And indeed, no other version has ever felt truer to Baum’s vision.  In this classic movie, it is indeed a treat to see the man hiding behind the curtain.

wizard of oz richard pryor

RICHARD PRYOR from THE WIZ (1978)

The enormous popularity of the MGM adaptation kept Hollywood from attempting another version of the tale for quite a while, but Motown Records saw an opportunity in the mid-70’s to take on the tale with a modern twist.  The Wiz imagines the land of Oz as an urban Wonderland full of the musical sounds of Soul and Disco.  The idea of taking the classic story and casting all the roles with African-American actors is certainly a welcome one, and that’s indeed what made it a standout when it appeared on Broadway.  When the movie adaptation happened, the producers from Motown Records reached into their stable of recording artists in order to bring star power into the film, which had some mixed results.  Some of the casting is spot on (Michael Jackson as the Scarecrow; Lena Horne as Glinda) while others are a little off (44 year old Diana Ross as the teenage Dorothy).  But one of the more natural casting choices was legendary comedian Richard Pryor as the Wizard, or Wiz to be more appropriate to this version.  Pryor brings his trademark bombastic comedy style to the role, and it’s a perfect match for the Wizard in his grandiose, giant head form.  The image of the character is also a nice modern twist on the MGM version, with the shiny chrome head feeling both original and true to Baum’s version.  But, once revealed as a fraud, Pryor also captures the timid man behind the curtain perfectly as well.  It may be a revisionist take on a beloved classic, but it’s done with a great deal of admiration for the story, and the movie especially stays true to character with regards to the iconic Wizard himself.

Wizard of Oz 1982

LORNE GREENE from THE WIZARD OF OZ anime (1982)

Just to show how far reaching the legacy of The Wizard of Oz has spread, there’s even a Japanese anime version out there.  And this one isn’t even the first one made, nor the last.  The reason I wanted to highlight this version is because of two reasons; one, it’s the most faithful anime adaptation of the story, and two it’s because it has probably the most accurate interpretation of the Wizard that’s ever been put on film.  In L. Frank Baum’s original story, the Wizard asks to meet Dorothy and her companions individually instead of all together.  Interestingly, each character sees the Wizard in a different form.  For Dorothy, the Wizard appears as a giant, green head; for the Scarecrow, as a beautiful winged angel; for the Tin Man, as a giant beastial creature; and for the Cowardly Lion, as a ball of fire.  This 1982 anime, to my knowledge, is the only time I’ve ever seen these multiple versions of the Wizard actually envisioned.  Even the MGM version strayed from the book here, choosing instead to present the Wizard in one form; the one that Dorothy sees in the books.  That helps to make this version unique out of all the different adaptations, just because it went out of it’s way to accurately represent what’s in the book.  Unfortunately, being too faithful also makes this version a little stilted and dull at times.  Actor Lorne Greene of Bonanza fame performed the English dub for the Wizard, and the voice is a good match.  I especially like the power in his voice when he plays the false versions of the Wizard.  Though not the most exciting version of the story, this is certainly an interesting take on the classic, and offers probably the best visual representation of Baum’s Wizard that we’ve seen to date.

wizard of oz jeffrey tambor

JEFFREY TAMBOR from THE MUPPETS’ WIZARD OF OZ (2005)

Here we have a version of the story built around the legacy of past versions, specifically the classic one from MGM.  On paper you would think that a version of The Wizard of Oz starring the Muppets would be a home run.  Unfortunately, this is not one of the Muppets’ stronger efforts and the whole thing is more of a cash in than anything else.  There’s little effort in trying to be true to L. Frank Baum’s original story, and instead the movie is more concerned with mimicking the movie than the book, to which it does a fairly poor job of doing.  The one exception in this version, however, is the casting of Jeffrey Tambor as the Wizard.  Yes, he’s playing it over the top and completely out of character from the original, but he still brings gravitas to the role that’s missing from the rest of the film.  The Arrested Development star has a gift for making pompousness funny, and that’s what he brings to this role as the Wizard.  It’s the Frank Morgan version but without the humbleness, and that surprisingly works well here.  Truth be told, I wish this version was in a better movie.  Overall, it actually shows how well the story has aged over the years, where the archetypes of the characters are able to withstand a more cynical reinterpretation and still retain their dignity.  Tambor does his best with what he has and helps to make the Wizard a standout in an otherwise pathetic retelling of the story.

wizard of oz james franco

JAMES FRANCO from OZ, THE GREAT AND POWERFUL (2013)

Though a supporting player in the novel that bears his name, the Wizard of Oz nevertheless still has an interesting backstory, seeing as how he has traveled from afar to the land of Oz by accident, just like Dorothy.  Director Sam Raimi saw potential in this backstory and decided to delve into the Wizard’s past with this prequel to Baum’s classic tale.  Oz, The Great and Powerful tells the story of how magician Oscar Diggs came to Oz and became the Wizard and ruler of the Emerald City.  With the help of the good witch Glinda, the story shows Oscar using his tricks to outwit the evil Witches that have taken over Oz while at the same time learning a lesson about using his gifts responsibly and not to just satisfy his own needs.  While a box office hit, some audiences were not pleased with the liberties that were taken with L. Frank Baum’s classic characters; most notably the witches, and some of those complaints are justifiable.  The miscasting of Mila Kunis as the Wicked Witch of the West is especially problematic.  But there’s still a lot that I like about this movie, and chief among them is the casting of Franco as the future Wizard.  He may not be to everyone’s tastes, but I actually enjoy his oddball performance here.  He definitely captures the huckster qualities of the character perfectly, and some of his over the top performance choices are definitely enjoyable.  It’s interesting to see the world of Oz presented in a time before Dorothy, when darker forces were in control.  It’s also the one and only time we see the Wizard hold his own as the center of the story, and overall, I like what they did with the character here.  This may not be what Oz purists want to see presented on the big screen, but I think it does a serviceable job of expanding upon the world that L. Frank Baum imagined over a century ago.

Out of all the many characters who call Oz home, The Wizard is the one character that translates the best over the many different iterations of the story.  Dorothy, the Wicked Witch and the other fantastical characters are so iconic that they must be done a certain way or else they won’t work at all, but with the Wizard there really is no right or wrong way to bring him to life.  He is the most adaptable character of the story.  I think that it’s why so many found it suitable that he should get his own movie with Oz, the Great and Powerful.  The role is also easy enough to fill with any kind of actor you choose, making his many different versions so varied over the years.  It’s the only kind of role where you can have Richard Pryor play him in one version and Jeffrey Tambor in the next.  Though some standards on the character were set by the iconic version in the MGM’s classic, as was much of what we recognize as the World of Oz, there’s still a lot of new avenues that can be explored in each new version of the character.  More than anything, the many varied versions of the Wizard of Oz represent the timelessness of the story, which is a strong sign of it’s definitive place in the pantheon of great fairy tales.  Time will tell how much of an impact The Wizard of Oz will have with future generations, but over a century later, readers and audiences are still happy to follow that yellow brick road and meet that Wonderful Wizard time and time again.

Filming the Insanity – When Unusual Directors Make the Strangest of Movies

the room tommy

Films roughly fall into four separate categories.  There are the ones that we love, the ones that leave us conflicted or indifferent, or the ones that just plain suck.  Ninety percent of all movies fall into these three categories, but there’s that last ten percent that make up a whole different category.  These films are the ones that defy all categorization and are mainly there to leave us wondering how in the world they exist at all.  And this is by far the most interesting class of film out there.  We all know what they are; movies that are so bizarre and defy all logical explanation.  You would be led to believe that movies such as these are usually terrible and some of them certainly are, but their awfulness is also what makes them entertaining to audiences.  Sometimes, this fourth class of cinema can even carry more of a devoted following than something that was competently made.  How and why this happens is almost impossible to predict.  Sometimes it’s the discovery of the unusual that drives their popularity and helps to carry their legacy on long after their initial release.  Most cult movies start out as low budget failures and end up finding their audiences through word of mouth, and usually the odder the movie, the more appeal it will have with audiences who are attracted to that sort of entertainment.  Such is the case with something like The Rocky Horror Picture Show (1975), which opened small, but has continually been running now for 40 years as a staple of midnight screenings across the world.  But Rocky Horror is just one of many movies that have left their mark on cinema and not by being the best made or the most moving, but instead by being the most unexplanable.  And if there is anything that most of these movies have in common, it’s that they came from the minds of ambitious yet eccentric people.

Probably the most notorious creation in recent years from a truly unusual mind would be 2003’s The Room; one of the most bizarre movies that has ever been made.  The Room is a movie that really defies all reasonable explanation.  On the surface, it doesn’t seem like much; just a small budget drama about selfish people falling in and out of relationships within the backdrop of San Francisco.  But what makes the movie notorious is the fact that every film-making choice, whether it’s the editing, the music, or the staging, is absolutely wrong.  Scenes exist for no purpose (like the famous flower shop scene), characters pop-up out of nowhere with no context or set-up, and the dialogue is completely tone deaf (“I got the results of the test back.  I definitely have breast cancer.”)  Normally you would think that a mess of a movie like this would make the film forgettable, and yet the sum of all these bizarre film-making choices makes The Room one of the most unintentionally funny movies ever made.  It’s especially entertaining to watch this movie with a full audience, just to hear peoples’ reactions to what they’re watching.  This is why The Room has now become one of the most popular cult hits of the last decade.  Anybody could have made a bad movie, but it had to take a very special, twisted mind to have made something as hilariously inept as The Room, and that special person was writer, director, and star Tommy Wiseau.  Tommy was a struggling actor with no film-making expertise.  Yet, he had endless ambition and The Room was his pet project from start to finish.  I think that part of the reason The Room succeeds where other bad movies fail, is that no one stood in Tommy Wiseau’s way and made him second guess himself, leading to a finished product that thinks it’s a movie but really ends up becoming a fascinating enigma.

With films that come from unchecked egos like Tommy Wiseau’s, we are able to get a fairly good insight into the mind of a director and how they view the world and tell it’s story.  Film-making is a trade based mostly around compromise, but the more you strip away outside influences, like studio heads and focus groups, you begin to see stories told on a more personal level, especially when the director has full control.  There are many different kinds of directors, but the most celebrated are the ones who have completely control over their voice and their style.  Usually, these types of directors write their own scripts and do their own editing, and in some more extreme cases (like Steven Soderbergh or Robert Rodriguez) do their own camera work and scoring.  For many of these celebrated directors, it usually takes many years to refine their craft, whether it be by apprenticing on film sets or attending film schools.  But, with the democratizing of media and the wider availability of film-making tools, we are seeing more people today taking it upon themselves to create their own movies, whether they have the know how to do so or not.  Sometimes you have people who have natural talent as filmmakers, and then you have people like Tommy Wiseau, who are ambitious amateurs in the most extreme sense.  The charm that comes from Wiseau’s folly is the fact that he put so much money and effort into the movie, spending his own fortune buying camera equipment and renting studio space, without ever trying to learn the language of film.  People might see that as lazy, but there is something endearing about Wiseau’s desire to create, even if he’s not the most qualified to do so.

Tommy Wiseau isn’t alone in this field, because he does come from a long line of failed filmmakers with vision but no skill.  The B-movie craze of the 50’s and 60’s was an especially strong time for amateur filmmakers.  Many would prove to be forgettable, but some had such unusual visions, that even their failures have withstood the test of time.  One such director was Edward D. Wood Jr., who’s responsible for making what many consider to be among the worst movies ever made.  His notorious filmmography includes bizarre movies like the cross-dressing comedy Glen or Glenda (1953), the schlocky Bride of the Monster (1955), or his magnum opus Plan 9 From Outer Space (1959), each one crazier than the last.  Critics of course decried the amateurishness of Wood’s films, but audiences who rediscovered the movies years later found his flicks to be peculiar little oddities that carried their own charm.  They are horrible, of course, but almost to the level that they stand out from all other movies of their kind.  Like Tommy Wiseau, Ed Wood was driven by the sensation of creating a movie, and his ambition was unchecked by the limitations of his skills as a filmmaker.  In a sense, the reason why we enjoy Ed Wood movies is because there’s no pretentiousness to them.  They are what they are and in the end we only see the zaniness of Wood’s vision.  Director Tim Burton perfectly captures this creative drive from Ed Wood in his 1994 biographical film about the director.  That movie helped to craft the image of Ed Wood as a hero for any aspiring filmmaker hoping to fulfill their dreams, while also warning them to refine their skills and avoid Wood’s mistakes.  But, at the same time, you also needed a filmmaker with a twisted mind like Burton to tell the story of someone like Ed Wood and stay true to his spirit.

A directors’ vision ultimately determines whether or not a film can connect with it’s audience.  The reason why Wiseau and Wood are celebrated even despite their faults is because their movies are unforgettable.  Yes, part of why they leave an impression is because we marvel at just how bad they are, but even still that’s something that can ultimately keep a movie alive for generations.  The movies that usually fail in the long run are the ones that are bad and forgettable.  Even with all the cinematic tools at their disposal, Hollywood filmmakers can still create some truly horrible films that burn out just as quickly as they are made.  Case in point, Roland Emmerich; a man who’s become synonymous with big budget disaster flicks like The Day After Tomorrow (2004) and 2012 (2009).  His movies are almost always mired in ham-fisted sermonizing about politics and the environment along with high-quality visual effects that ultimately all just looks the same in the end.  They lose their punch quickly and end up being more laboured than fun.  Contrast this with the movie Birdemic: Shock and Terror (2010), directed by former tech salesman James Nguyen, which has the same sermonizing but with far more amateurish visual effects and storytelling.  Emmerich’s films fall by the wayside while Birdemic has since achieved cult status.  But, why is that?  It seems to be the fact that Emmerich’s movies try too hard to connect with it’s audience, while Birdemic just doesn’t even try.  It’s the movie that James Nguyen wanted to make, regardless if he was qualified to do so.  Like Wood and Wiseau, Nguyen’s vision is on display and it’s charmingly naive.  And that’s what ultimately makes Emmerich’s movies fall short; the lack of charm and the insistence that it be taken seriously.

But, even though most strange movies come from amateurish filmmakers, it doesn’t mean that it’s always the case.  Even some of cinema’s greatest minds have found themselves in the middle of creating some truly bizarre movies, and all with the backing of the studios as well.  Who would’ve thought that someone as skilled as Stanley Kubrick could have made something as out of this world and undefinable as 2001: A Space Odyssey (1968) or take a radioactive lightning rod of a novel like A Clockwork Orange and make it into a work of art; but he did just that.  A director’s vision can ultimately take on any form, even in the realm of the bizarre.  The 1970’s was a particularly big period for oddball films, and many button-pushing filmmakers made a name for themselves in these years, like Ken Russell with his gonzo condemnation of religion in The Devils (1971), John Boorman with his oddball sci-fantasy Zardoz (1974),  or the many art house, free form pictures made by Andy Warhol.   But, even interesting cinematic experiments can come from great artists who cross into a point of insanity when creating a high profile movie.  Such a thing happened to Francis Ford Coppola, who had to be dragged away from the set of Apocalypse Now (1979) because he wouldn’t stop filming, and was desperately trying to make sense of a project that was driving him crazy.  Martin Scorsese likewise made Taxi Driver (1976) in a haze of delirium, fueled by his then addiction to cocaine.  Luckily for both men, those crazed states helped them create long lasting works of cinematic art, but it’s not without consequences.  Hollywood let these big projects go too far many times and ultimately had to pull the plug when director’s egos got out of hand, which is what happened to Michael Cimino and his mess of a movie known as Heaven’s Gate (1980).

Whether strange and twisted movies happen by mistake, or by design, it is ultimately up to the audience to decide.  Usually it isn’t just the movie itself that builds the legend around it, but rather the story behind it’s making.  We are fascinated just as much about the creators as we are about the creations and by watching the movies themselves, we get to see just a little bit of the madness that drives them.  That madness is what we ultimately find fascinating.  Tim Burton’s Ed Wood found the story of a dreamer who wanted to tell stories in unusual ways in the background of it’s subject, and that helps us modern viewers see movies like Plan 9 in a whole new way.  The same is holding true for The Room, which itself is gearing up to have it’s creation chronicled in an upcoming comedy starring James Franco as Tommy Wiseau.  That’s a true indication of how fascinated we’ve become with these strange, oddball films.  Even great filmmakers with complete and competent visions can develop a cult status by taking some very unorthodox routes and become legendary as a result.  There are stories within stories of the origins of these movies, especially when you study the  strange and sometimes dangerous film-making techniques of directors like Stanley Kubrick or Werner Herzog.

But, the things that really set these movies apart is that they defy explanation.  Their existence is so baffling that it makes each of them a minor miracle, which in turn leads them to be celebrated.  They are even more special if they are rediscovered many years later and completely out of the blue, like Manos: The Hands of Fate (1966) or Santa Claus Conquers the Martians (1964).   These are the Outliers of cinema and they ultimately reinforce the power that the medium can have.  By embracing the bizarre, we can see the limitless potential of cinema, and how no vision is too strange.  Even if talent behind the camera exceeds the likes of Tommy Wiseau, he still managed to do what most filmmakers have always dreamed of doing and that’s to have their movie be seen by audiences around the world.  Of course, part of The Room’s success is because we watch just to laugh at it, but still that makes it more entertaining than most of the junk that Hollywood usually puts out. In the end, it helps to be the oddball in an artistic world.  That’s why we hang paintings of a Campbell’s soup can in the same gallery as a Rembrandt or play a Beatles song in the Royal Albert Hall in London.  We gravitate to what entertains us, and it’s just fine if it’s from the mind of a spirited yet not completely normal creative mind.  And sometimes the crazier the mind is, the more unique the end result will be.

Tomorrowland – Review

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The future is always unpredictable and most attempts to imagine it in a film usually come up short of matching reality.  Take for instance the dystopian future of Blade Runner (1982) which imagined an overgrown, trash-filled Los Angeles in the far distant year of 2019.  Four years out and Los Angeles, while still big and rough in parts, is not exactly a hell hole yet; and replicant beings like the ones in the movie are nowhere near a reality today.  Why even the optimistic future of Back to the Future Part II (1988) is way off, since it takes place in our current year of 2015 and we still don’t have flying cars.  Even still, pondering and imagining the future is something that has always appealed to filmmakers and it doesn’t stop many of them from making their best guesses.  Filmmaker Walt Disney took an even better approach to imagining the future in his many projects, by not looking towards the things that will be but rather the things that could be in the future.  As an avid futurist, Disney consulted with some of the greatest scientific and literary minds of the 20th century, such as Ray Bradbury and Werner von Braun, and used his expertise and clout as a filmmaker to help spread their ideas and inventions to the world in order for them to take hold in the public consciousness.  His Disneyland television program in particular showcased programs in what he called the Tomorrowland segments that educated the world about science and invention, while at the same remaining entertaining.  This would also eventually manifest itself into the Tomorrowland area found in Disney parks around the world.  The overall effect has both kept optimism about the future alive while also creating a sustaining fanciful concept of what we ourselves can make the future into.

This is an idea that has undoubtedly inspired other filmmakers who have carried on and contributed to the long Disney legacy.  One of those people is Brad Bird, a one-time animator at the Disney company who has since become an acclaimed writer/director in both animation and live action.  Already, he has ammassed an impressive filmography with The Iron Giant (1999), The Incredibles (2004), Ratatouille (2007), and his successful leap to live action with Mission Impossible: Ghost Protocol (2011).  After this successful stretch, Bird could have taken on any project he wanted, and thankfully he set out to deliver something new and original in the live action medium; something that’s been severely lacking in Hollywood in recent years.  He returned to Disney with the idea born out of nostalgia for some of those old Tomorrowland episodes and his source of inspiration stemmed from something found deep in the Disney archives.  That artifact has been dubbed the “1952” Box.  Now, this is purely from the press released about the movie, which could have been fed from Disney’s marketing team, so whether or not this “1952” Box is real or not is uncertain.  But, even if it is, it’s still an interesting discovery, as many of it’s contents present many fantastical dreams about the future, consistent with Walt’s concept of Tomorrowland.  Some speculate that the box’s contents related to the projects that Walt Disney was working on for the 1964 New York World’s Fair, but Brad Bird saw a bit more of a story being told within that box.  And that idea has now panned out into the new film Tomorrowland, which is quite a curiosity not just as a Disney film, but as a work of science fiction in general.

The story follows a young, scientifically minded teenager named Casey Newton (Britt Robertson) who is troubled by the loss of the space program in her hometown of Cape Canaveral, Florida.  Her father (Tim McGraw), a former NASA engineer, tells her that this is the new reality of their lives and that it’s time to let it go, but she refuses give up on her dreams.  After getting caught sneaking into the launching pad facility at Cape Canaveral, she is released from jail only to find that she has a new pin in her possession.  When she touches it, it transports her into another realm; one that only she can see.  This new realm turns out to be the titular Tomorrowland, which is a place where all of mankind’s greatest minds can coexist and have their dreams become a reality.  Unfortunately for Casey, the open door closes on her just as quickly as it opened.  In order to find out what Tomorrowland is and where she can find it, she goes in search of others who know about her pin.  While on her way, she runs across some menacing characters who are hunting her down. They turn out to be robot soldiers, or Audio-Animatronics as they are referred to in the film.  She’s saved from the robots by a mysterious young girl named Athena (Raffey Cassidy) who helps to steer her towards another like-minded soul who has information on the whereabouts of Tomorrowland.  Soon, Casey finds Frank Walker (George Clooney) a former boy genius who has been to Tomorrowland and can help her get there.  The only problem is, he’s been kicked out Tomorrowland before and is now unwelcome.  But, with some motivation, the two make it and soon find that Tomorrowland is not what they hoped it was anymore and is under the rule of the pessimistic Governor Nix (Hugh Laurie).

There is a lot of interesting things that are going on in the movie and it has a message that is very much in line with the optimism of the future that the idea of Tomorrowland represents.  Essentially, what Brad Bird wants to say with this movie is that the future is what we make of it, and he wants to steer us towards looking for ways to make the world a better place with both creativity and curiosity.  One of the things that Bird laments in the film is how people are obsessing about the end of the world and the horrible things that are happening in the environment and political world without ever considering what they can do to change it.  In particular, he highlights the fact that Hollywood’s view of the future has moved away from scientific ingenuity and invention and has instead presented a pessimistic apocalyptic view where either the world’s been destroyed by war, alien invasion or by zombie epidemics.  The byproduct of this, Bird argues, is that fewer people are engaging in scientific curiosity anymore from the media, and that has led to a loss in scientific mindfulness and an increase in uneducated hysteria. This is certainly a very important message to get across, and one that I wish the movie had adhered to better.  Unfortunately, Tomorrowland doesn’t fulfill the promise that it set out to create.  There are great ideas here, but they are sadly undone by the very same conventions that it’s trying to criticize.  It’s a very schizophrenic movie at times, because from scene to scene, it can’t decide whether it wants to be an inspirational movie, or an action movie.  And that whiplash of tone often undermines the potential that it could have had.

I think this primarily is a problem with the script more than anything else.  Brad Bird worked on this screenplay with Lost co-creator Damon Lindelof, who is one of the more problematic writers working in Hollywood today.  Part of Lindelof’s problem is that he’s got the skills of a great writer, but with none of the restraint.  Sometimes he’ll have many great ideas (too many in some cases) but he can’t always coalesce them into a compelling and ultimately fulfilling narrative.  The most infuriating aspect of his writing is the way he keeps things vague and only teases his audience with the possibility that something extraordinary will happen, but ultimately never does.  Anyone who saw the last season of Lost knows what I’m talking about, and sadly Tomorrowland is built around the same template as all of Lindelof’s other scripts.  We are teased with all the wonders that we might see in the world of Tomorrowland, and the movie takes it’s time getting there, but once we finally arrive at Tomorrowland for real in the story, it’s a letdown because it doesn’t match what we dreamed it would be.  Maybe that’s part of the point, but it flies in the face of what Brad Bird wants us to feel with this movie.  What’s more, whenever the movie seems to find it’s footing, we are suddenly distracted by unnecessary cliches that derail the momentum in jarring ways.  This movie has a lot of explosions and gun-play for a film that’s also criticizing the overuse of them in modern flicks.  The villain, Governor Nix, also has a scene where he’s monologuing his whole sinister plan.  Didn’t Brad Bird destroy that cliche effectively in The Incredibles?

It seems to me that Lindelof is only at his best when he’s reigned in, by either a studio or by J.J. Abrams (and even he began to lose control near the end of Star Trek Into Darkness).  Unfortunately, Brad Bird doesn’t have that kind of control and he was probably too involved in the world building of this movie in order to address the flaws in the screenplay.  But, even with all the problems inherent, it doesn’t turn the entire thing into a disaster.  There are still a healthy amount of good things to like in this movie.  The best thing that Brad Bird has learned from his years in animation is to tell a story with visuals, and that goes a long way to help smooth over some of the movie’s more troublesome shortcomings.  The brief glimpses we get of Tomorrowland in all it’s glory are pretty spectacular.  Bird even showcases the entire place in a beautiful 5 minute long tracking shot, and you already know how much I like those.  He also manages to convey character traits without having to spell things out, either with costume ideas or clever clues from the character’s surroundings.  And while there are tonal inconsistencies throughout the movie, the individual scenes are still well paced and entertaining.  I especially liked the prologue which shows young Frank (Thomas Robinson) attending the 1964 World’s Fair in New York.  Not only does Brad Bird beautifully recreate this real historical event in great detail, including a surprise found in the “It’s a Small World” ride, but it also perfectly sets up the wonder that is Tomorrowland.  If only what followed had the same kind of wonder to it.

What does save most of the movie, however, is the cast itself.  While the roles aren’t specifically crafted for anyone in particular, it does seem perfect to have the key role of Frank Walker played by a star like George Clooney.  He perfectly captures the caricature of a once bright mind that’s been clouded by pessimism and he brings a lot of charm and depth to the character.  While, it’s not his film per se (it’s more about the character of Casey overall), Clooney still adds weight and prestige to this movie that might have otherwise have been too lightweight for it’s own good.  Britt Robertson, though a little too old to be playing a teenager, still carries the film well enough as Casey, and helps to make her likable, even despite the cliched “savior” role that she’s forced to play in this plot.  The best performance and character in the movie, however, belongs to Raffey Cassidy’s Athena.  Those mystical child characters you find in fanciful movies like this are sometimes hard to pull off and usually come off as insufferable.  Athena, however, is by far the best thing about this movie, and Ms. Cassidy brings a surprising amount of charm out of this difficult character.  I don’t want to give away too much, but there’s a lot of surprises revealed about Athena and she consistently improves the film in every scene she is in.  Given all the problems with the story, having a character like her present is a godsend, and one wishes that her story had been better explored.  The one weak point in the cast sadly would be Hugh Laurie as the villain.  Laurie is a reliably talented actor, and his performance here isn’t at all bad.  It’s just that Governor Nix is too much of a stock villain to be taken seriously.  In fact, he’s not even overtly evil enough to make us care about what he does in the film’s disappointing climax.  He’s just misguided, but with no real context to his character, so there’s no reason for us to fear him or understand him.   Still, it’s more the script’s problem, and not the actor’s, and he tries his best with what he has to work with.

I have to say, as both a Disney fan and as someone who wants to see movies that can inspire great minds to achieve great things again, I was saddened by how disappointing this movie was.  Believe me, I really wanted to love this movie; and I tried.  Tomorrowland could have taken us into a brave new world of science fantasy, and sadly it never gets even close to reaching it’s potential.  Maybe I expected too much, like seeing something that could end up being Stanley Kubrick meets Lewis Carroll, but Tomorrowland is far from Wonderland.  The movie sadly ends up falling into the same cliches that the filmmakers are also lamenting in their film, which makes the whole thing a tad bit hypocritical.  Part of the problem is with the uneven script, but the general problem with the movie is that it doesn’t seem to fully commit to anything either.  Tomorrowland as a place is only teased at, and the ideas (as good as they may be) are half-cooked and never fully explained.  Walt Disney used his Tomorrowland program to both educate as well as entertain.  Tomorrowland can entertain, but the education falls flat, which is a shame because it’s a lesson that needs to be taught.  But, as disappointed as I was, I can’t dismiss it either.  It’s still a beautifully crafted movie with some very strong performances by it’s cast.  Also, even though this may be Brad Bird’s least effective movie to date, there’s still a lot of creativity to behold.  Look for some of the clever Easter eggs throughout, like the hidden A113 that always appears somewhere in Bird’s movies, and also the the hidden Space Mountain that appears in the wide shots of Tomorrowland.  Though the movie is flawed, it’s also harmless too, and could be a fine source of entertainment for family audiences.  It especially works as a source of nostalgia for Disney fans, given it’s exploration into the company’s history with the scientific advances and explorations of the last 50 years.  I just wish that a more compelling story could have materialized out of all that dreaming.

Rating: 6.5/10

Focus on a Franchise – The Cornetto Trilogy

three flavors cornetto

The definition of a franchise may be looser here than I normally would define it within these articles.  The truth is that none of these movies have anything in common other than they have the same director, much of the same cast, as well as reoccurring themes and sight gags.  And yet, the self-proclaimed “Cornetto” trilogy is considered one of the most beloved trilogies of recent years.  The brain child of Writer/ Director Edgar Wright and his lead star and co-writer Simon Pegg, the Cornetto films are three hilarious spoof-movies that perfectly send up different action genres with broad laugh out loud humor and witty, rapid fire dialogue.  Given the sad state of spoof movies today, which are dominated by the horrible Scary Movie (2000) knock-offs, these British imports are a breath of fresh air, and more honorably compliment the genre that was once home to the great minds of Mel Brooks and the Abrams-Zucker team.  In fact, Edgar Wrights approach to genre spoofing is more akin to the Mel Brooks style, in that he’s clearly trying his hardest to accurately recreate his target of parody while also mocking it relentlessly.  As Mel Brooks once said, ” I make fun of the things I love,” and that’s exactly what the Cornetto movies are all about.  Edgar Wright’s trilogy is a love letter to the kind of movies that he himself admires, and while there’s a clear intention to make audiences laugh with each movie, there’s also the sense that the director is indulging himself in the style and excesses of the movies he’s parodying.  Even though there’s a self-aware element to all of the movies in the Cornetto Trilogy, it doesn’t spoil the experience and in fact it’s actually what makes these movies so fun to watch.

Now those of you unfamiliar with the trilogy, you’re probably asking, what is a “Cornetto?”  Well it’s the name of an ice cream cone brand sold in the United Kingdom; think their equivalent to the Drumstick brand found here in America.  So, why use this as the name for a trilogy of movies mostly unrelated to ice cream?  There are two reasons for this.  First, the presence of the ice cream is consistent briefly through each of the three films, which is one of many links that they share.  And second, when pressed to come up with a name for this trilogy, Edgar Wright made reference to famed Polish filmmaker Krzysztof Kieslowski’s Three Colors Trilogy (1993-94) which consisted of three movies each titled and themed around the colors Blue (1993), White (1994) and Red (1994), the colors of the French national flag.  Wright took that same idea and labeled his trilogy around three different Cornetto ice cream flavors.  Sure it was meant as a joke, but the name and the different flavors actually compliment the films perfectly.  You have Strawberry representing the bloody gore of Shaun of the Dead (2004), you have Classic Blue representing the authority of the police in Hot Fuzz (2007) and Mint Chocolate Chip representing an alien invasion in The World’s End (2013).  But, it’s not just the ice cream that brings these movies together.  Part of the fun of watching these movies is seeing all the connecting threads, including reoccurring sight gags as well as where the returning cast members will show up.  Also, Edgar Wright’s distinctive style is as much a part of the trilogy’s character as anything else.  His use of quick, hyper editing for mundane activities in each film is especially hilarious to watch.  The Cornetto Trilogy became a franchise based more around style and content rather than story, but it still works well when viewed as a complete entity.  In this article, I will be looking at each film in the trilogy and show how each one built on the other and enriches the viewing of the whole.

shaun of the dead

SHAUN OF THE DEAD (2004) – “STRAWBERRY”

Before the idea of a trilogy was ever in anyone’s mind, there was Shaun of the Dead.  This marked the film debut of Edgar Wright, who had previously developed the critically acclaimed sitcom Spaced (1999-2001) for British TV along with Simon Pegg.  Anyone who’s seen the sitcom will easily spot the influence that it has on this movie.  Shaun perfectly transplants the duo’s comedic style over the big screen, and Wright and Pegg couldn’t have picked a better genre to spoof than the zombie flick.  Edgar Wright clearly pays homage to the film-making styles of directors he admires in each movie, and in this case it’s the originator of the Zombie genre, George A. Romero.  The movie also begins many of the reoccurring themes and gags that would come to characterize the trilogy in the years to come, in particular the themes of perpetual adolescence and the individual taking on the collective.  Shaun of the Dead centers around Shaun (Pegg) who along with his best buddy Ed (trilogy co-star Nick Frost) must fight to survive a Zombie apocalypse as it invades English suburbia.  The two battle their way across town to save Shaun’s estranged girlfriend Liz (Kate Ashfield) her roommates Dianne and David (Lucy Davis and Dylan Moran) as well as Shaun’s Mum (Penelope Wilton) and step-dad Philip (Bill Nighy), so that they can go to their favorite pub, The Winchester, and in Shaun’s words, “have a nice cold pint, and wait for all of this to blow over.”  Of course they soon learn that this is easier said than done.

Shaun of the Dead is a classic comedy in every sense of the word.  The gags are rapid fire and it often takes multiple viewings to catch them all.  But, what makes the movie even more remarkable is how well it works as a Zombie horror flick as well.  Edgar Wright does not tone down any of the violence in the movie and some of it does get quite gory.  There is even a scene late in the movie when one of the team members dies and needs to be put down before they turn that is actually quite tense and could easily be seen in a straightforward horror movie.  That shows the effectiveness of Edgar Wright’s style, where he manages to accurately recreate the look and feel of a genre, without sacrificing the comedy.  Wright always viewed his movies in the Cornetto trilogy as “Trojan Horses,” where audiences go in expecting one thing and are treated to something unexpected, and that’s definitely true with Shaun.  But what really makes the movie work as a whole is the chemistry between the two leads, Simon Pegg and Nick Frost.  The funniest parts of the movie always involve these two, whether it’s the scene where they’re deciding which vinyl records in Shaun’s collection to throw at the heads of zombies or when they about whether dogs can look up.  The rest of the cast is also great with their own quirks that perfectly offset the mayhem that’s going on around them.  I especially like the gentile English attitude that Shaun’s Mum and Step-dad have during the chaos that happening around them.  The twists on horror cliches always work in the movie, while at the same time keeping them fresh.  From beginning to end, Shaun of the Dead strongly reasserts how to make a genre spoof work, while simultaneously being a expertly made send-up of the genre on it’s own.

hot fuzz

HOT FUZZ (2007) – “CLASSIC BLUE”

A few years later, Wright & Pegg followed up their debut with another spoof, this time taking on cop dramas in the style of action film directors like Michael Bay and Kathryn Bigelow.  Edgar Wright often cites his two favorite movies as Bigelow’s Point Break (1991) and Bay’s Bad Boys II (2003), both of which are referenced and parodied beat for beat in some of the movie’s most hilarious moments.  But, where Wright and Pegg milk the most comedic potential  out of this style of film-making is by setting it within the confines of a quaint English village.  The movie centers on super-cop Nick Angel (Simon Pegg), who’s reassigned after he becomes so good at his job that he makes all the other police officers in London look bad by comparison.  He transfers far north of the city to the village of Sandford, which Chief Inspector Butterman (Jim Broadbent) proudly proclaims is the safest town in the country.  There, Nick is paired up with Private Danny Butterman (Nick Frost), who’s child-like fascination with policing ends up annoying Nick at first.  But, after a few days on the job, mysterious deaths begin occurring, which are quickly dismissed by the police department as accidents.  But the keen eyed Nick suspects that foul play is involved, which would challenge Sandford’s long standing murder free record, and his chief suspect is the sinister looking grocery market owner, Simon Skinner (Timothy Dalton).

The great thing about Hot Fuzz‘s placement in the Cornetto trilogy is that it really cemented the idea of the series as a whole.  The idea for making a trilogy of spoof movies actually came about during the release of this movie, after many critics and fans noticed the carried over gags and themes between this and Shaun of the Dead.  There are a lot of carryovers from Shaun, chief among them the famous frozen treat, and Hot Fuzz not only puts them to good use, but also expands upon them.  Edgar Wright’s style is also heightened here, perfectly capturing the excess of the Michael Bay style, which contrasts perfectly with the quaint English countryside setting.  Overall, I actually think that Hot Fuzz is the strongest of the movies in the trilogy, just because it is so relentless.  Every gag is aggressively staged and the surprises in the plot are so bizarre that they’re brilliant.  It’s especially hilarious when you learn about the conspiracy behind the murders, and who’s really behind it.  The spoofing of police activity is also hilariously executed, whether it’s the search for an elusive swan, or the epic scale shootout at the end.  Pegg and Frost are of course at their best, especially when they’re delivering snappy one-liners right out of the most cliched action thriller.  But it’s also the supporting cast that really livens up the film, made up of many great British character actors like Paul Freeman, Billie Whitelaw, and Stuart Wilson.  Also, future Game of Thrones Hound Rory McCann makes a hilarious impression as a simple-minded strongman.  Pretty much everything about this movie is perfectly constructed to spoof it’s genre and more than any other movie in the trilogy, it defines the intention that the filmmakers wanted to put into their comedy.

the worlds end

THE WORLD’S END – “MINT CHOCOLATE CHIP”

By the time The World’s End came around in 2013, both Edgar Wright and his stars Simon Pegg and Nick Frost had gone on to make other, bigger projects.  Wright worked on a film adaptation of the comic series Scott Pilgrim vs. The World (2010), while Pegg and Frost worked on their own project together called Paul (2011).  But, throughout their years of success, they still had the intention of completing the trilogy they started.  Thus, after their spoofs of zombie horror and violent cop thrillers, the trio set their sights on science fiction and made their parody of an alien invasion movie.  The film mocks the sci-fi genre as a whole, but in particular, it clearly pays homage to the style of John Carpenter, who covered similar ground in his sci-fi classic They Live (1988).  The plot follows the exploits of Gary King (Pegg) as he seeks to fulfill an adolescent dream of finishing a legendary pub crawl that he attempted with his high school buddies, Andy (Frost) Oliver (Martin Freeman), Steven (Paddy Considine), ad Peter (Eddie Marsan), whom Gary dubs the Five Musketeers.  Gary’s friends begrudgingly accept the challenge, though they all have grown-up lives now and are increasingly frustrated with Gary’s immaturity.  But, their trip down memory lane takes an odd turn when they soon learn that their hometown has been overrun by robot duplicates, all under the control of the alien force known only as The Network (voiced by Bill Nighy).  Gary and his friends ultimately must make the choice, complete the crawl or survive with their humanity intact.

The World’s End was meant to culminate all the themes and gags that Wright & Pegg started in Shaun of the Dead and continued on through Hot Fuzz, and it does an absolutely brilliant job of capping the trilogy.  It may not have the novelty of Shaun, or the rapid fire regularity of Fuzz, but it still is a consistently strong movie in it’s own right.  In fact, it might be the most story driven movie in the trilogy, as each of the characters has a very strong arc that carries them to surprising conclusions.  I especially like how some of the roles are reversed this time around, with Simon Pegg this time taking on the role of the immature man-child, while Nick Frost is given the role of the grown-up, career driven man.  The rest of the cast are also well used here, including Martin Freeman and Paddy Considine who are bumped up to co-star status this time after making only cameos in the previous films.  Gone Girl’s Rosamund Pike also contributes a well needed female presence and there’s even an appearance by another 007, only this time it’s Pierce Brosnan.   The movie hilariously plays around with many sci-fi tropes and some of them are done surprisingly well.  The way that the robots are built like plastic dolls is a really clever visual idea, as well as the way each one glows internally whenever they are ready to attack.  I also like the name Blanks that the characters give to the robots (though I would have preferred Smashy, Smashy Eggmen, which is one of the best lines in the movie).  But, overall, it leaves the trilogy with suitable closure, as the continuing gags and themes in the trilogy come full circle.  Even the Cornetto reference is suitably mocked as just a wrapper caught in the wind.  The World’s End is the most subdued and mature of the movies in the trilogy, and that’s exactly what was needed to lay this series of comedies to rest.

While it wasn’t designed that way, the Cornetto trilogy still represents all the best things that a great trilogy encapsulates.  It builds over time, making each installment bigger and better than the one before it and it stands on it’s own together as well as separated into its different parts.  It’s best to have seen each one individually, so that you can spot all the different overlapping references as you go along.  Usually it takes multiple viewings to catch them all.  Edgar Wright and Simon Pegg are almost always very sneaky with their visual and verbal gags; some even go under the radar for many years.  It took multiple viewings for me to get the Aaron Aaronson gag in Hot Fuzz, but once I caught it I was amazed how subtly it was done.  Even the broader gags are brilliantly done, and most if not all of them still age well over time.  I’m also impressed by the thought and creativity that goes into each film.  Edgar Wright works on many levels as a filmmaker here, as he tries to balance original stories with many inside references while at the same time using every film-making trick in the book and have it all work cohesively in the end.  The end result has made him and his team some of Britain’s greatest and most original humorists of the last decade.  Wright, Pegg and Frost will probably work together again in some capacity, but it’s unlikely that this will become the Cornetto Quadrilogy.  Edgar Wright intended this to be his parody of the Three Colors Trilogy, and it’s meant to stay that way.  It’s hard to argue that there’s any better way to showcase the originality of their comedic talents.  It certainly puts to shame all other recent comedy spoofs.  Top to bottom, this is the King of comedy trilogies, and it shows that a franchise can be built around common themes and jokes rather than a singular plot.  It’s only fitting that a trilogy with so many hidden treats should bear the name of a ice cream in the end.  YARP!!!

Bigger Than Any Movie – The Making and Unmaking of Cinematic Universes

Thanos Gauntlet

As discussed in my review of Avengers: Age of Ultron, Marvel has enjoyed unprecedented success with their cinematic universe.  However, it took many years and a lot of conviction to make it happen.  Up until the start of Marvel’s master plan, there was no connected universes when it came to Super Hero movies.  Every comic book adaptation stayed within it’s own cinematic worlds, with the main hero being the sole focus.  But, that all changed when the post-credits scene appeared at the conclusion of Iron Man (2008).  For those who waited patiently for through the end credits of the film, they were treated to a groundbreaking moment when Tony Stark (Robert Downey Jr.) walked into his palatial mansion and found Nick Fury (Samuel L. Jackson) waiting in his living room.  This was a surprise to audiences, because not only did it introduce another major character from the Marvel comics, but it also established the idea that Iron Man’s story was not only going to continue in his own movies, but also in something much bigger.  As Nick Fury puts it in the movie “you’ve become a part of a bigger universe, you just don’t know it yet.”  And with that promise, Marvel did expand on that bigger universe, establishing even more new characters and having every story-line come to a head in the first and monumental The Avengers (2012).  The momentum continued on in each superhero story thereafter, creating a cinematic universe that has become the envy of all of Hollywood.  Because of Marvel’s success with their cinematic universe, now many other studios are trying their hand at building their own, making it the newest trend in the film-making industry.  Unfortunately, not all the best laid plans by these other studios has worked as well as Marvel’s.

What Marvel has at it’s disposal are decades worth of story-lines on which to draw from within the comics themselves.  Thankfully most of them have shown how to cross over characters many times, giving the current film adaptations a workable blueprint to adapt from.  But, even still, part of Marvel Studio’s success has been in the casting of the right actors, and keeping them committed to the process over multiple movies.  This is especially difficult for some of the side characters in these Marvel movies, like Hawkeye (Jeremy Renner) and Black Widow (Scarlett Johansson), both of whom have not headlined their own movie, and yet have big parts to play in the larger cinematic universe.  Getting commitments from these actors and having them see the larger picture is important to the process and so far, Marvel has kept it’s team mostly intact (only The Hulk and War Machine needed to be recast, and Marvel handled those transitions splendidly).  Being able to know the ultimate destination is also important.  For Marvel, the plan has always been to lead up to the Infinity War, which is currently where Phase 3 of their cinematic universe is meant to conclude.  The Infinity War story-line involves supervillain Thanos (voiced by Josh Brolin) collecting the all powerful Infinity Stones and placing them on his gauntlet, which ultimately grants him God-like powers and makes him a threat to the whole of Marvel’s cinematic universe.  So far, this has been built up in the movies by establishing each Infinity Stone within the story-lines of select Marvel films, showing that the studio is clearly keeping the endgame in focus and using the stones as a way to tie everything together.

But, commitment has it’s own risks too.  For one thing, with all this build up, Marvel’s two-part Infinity War had better live up to the hype.  Otherwise, all this build-up would seem pointless in the end.  As grandiose as it might be, Marvel could easily fall under the weight of it’s own mythology, and alienate much of the audience by choosing to stick to the larger plan in detriment to the entertainment value of the whole enterprise.  A little bit of that hampered Age of Ultron, but the movie itself managed to survive thanks to clever writing and charismatic performances, which helped guide audiences through the convoluted plotting.  But, in less capable hands, the overwhelming weight of the cinematic universe could prove overwhelming.  Not only must each Avengers movie carry it’s own story, but all the continuing narratives of each individual character as well.  And you have to fit that all in a tight 2 1/2 hour package.  In that sense, it’s amazing that Age of Ultron didn’t turn into an incomprehensible mess as a result.  It’s not as neatly plotted as the first Avengers, but it still got the job done and was entertaining in the end.  In fact, it’s amazing how long Marvel has kept this train going without loosing momentum.  I think that the big reason for this is because Marvel puts just as much emphasis on the individual story-lines as it does on the big picture.  The standalone movies are just as good as the crossovers, and maybe even better.  You could even do a standalone universe with just the Guardians of the Galaxy  (2014) setting alone.  And that really has been the key to Marvel’s success.  Every team member has their own story to tell, and Marvel is committed to telling them all.

Though Marvel has established new ground with their Cinematic Universe, it’s not exactly the first time that Hollywood has tried to do this either.  In fact, crossovers have been common in film-making for many decades before, albeit on a much smaller scale.  Began with matinee serials during the early days of Hollywood, which themselves were inspired by comics of the day, the idea of having some of literature and cinemas most famous characters interact together has always been an appealing concept.  Sometimes crossovers could happen in the unlikeliest places.  Weirdly enough Abbott and Costello Meets Frankenstein (1948) could be seen as an early precursor to modern crossover movies, because despite being a screwball comedy, it did feature horror icons Lon Chaney Jr. (The Wolfman) and Bela Lugosi (Dracula) playing their individual characters once again, knowingly referencing their past films.  Crossovers were also a popular concept for television for many years (remember when The Jetsons crossed paths with the Flintsones).  But, it wouldn’t be until the rise of New Hollywood in the sixties and seventies that we saw the idea of telling stories set in an interconnected universe emerge.  Planet of the Apes almost discovered this idea by accident, as parent studio Fox tried to stretch the original premise of their franchise out in order to get more sequels made. With the movie Escape from the Planet of the Apes (1971), the story reveals that apes Cornelius and Zira (Roddy McDowall and Kim Hunter) escaped their planet before it’s destruction in the previous film and landed on present day Earth.  There, Zira gives birth to a son named Ceasar (also McDowall), who leads the Ape Rebellion and creates the titular Planet of the Apes.  By stretching this premise, Fox managed to change the franchise and showed that you could break from the main story-line and film any plot you wanted in this established cinematic universe.  This concept has continued on in the current Planet of the Apes movies, which are far removed from the movies that started the franchise.

But, if there was a franchise that really began to define the idea of larger cinematic universes, both literally and figuratively, it would be Star Wars.  When Star Wars was released in 1977, it was a phenomenon unlike anything Hollywood had ever seen.  But, it was just the beginning of the story that creator George Lucas wanted to tell.  The story continued with two equally popular sequels, The Empire Strikes Back (1980) and Return of the Jedi (1983), but even with the trilogy complete, it still didn’t even scratch the surface of the story that George Lucas had envisioned.  The reason why Star Wars has become such a massive universe on it’s own is because Lucas plotted out the whole mythology of his universe before ever writing his first script.  His back-stories for the characters and the worlds of Star Wars are incredibly detailed (almost Tolkein-like in their intricacy) and could fill the narratives of their own movies, which is in fact what George Lucas did eventually do.  He took the notes that he made for the original trilogy and crafted what would become the prequel trilogy.  Unfortunately his grand vision far exceeded his talents as a writer and director, and the prequels didn’t nearly succeed as well as the original trilogy did.  But, the vision of this galaxy far, far away still has inspired fans across the world, and Star Wars lives on even beyond what George Lucas planned for it.  With the acquisition by Disney a couple years ago, Star Wars is now entering a new phase where it actually will be able to live up to the promise that the original trilogy held for audiences.  They will continue the main story-line this Winter with the release of Episode VII: The Force Awakens, but there are also standalone movies also planned, which will gives audiences the chance to see more of what the cinematic universe that Star Wars can be, un-teathered to what George Lucas had imagined.  What Lucas created was other-worldly, but the potential of a Star Wars cinematic universe that could be set anywhere and be about anyone is boundlessly exciting.

For the most part, building cinematic universes can be a costly but still a rewarding enterprise for most filmmakers.  That’s why so many studios are trying to follow Marvel’s lead and do the same with some of their prized characters and franchises.  But, while some seem like natural bases for larger cinematic universes, others are a bit more puzzling.  For one thing, does anyone think that a cinematic universe could work for Ghostbusters.  Sony Pictures plans to take their Ghostbusters brand and build it into a interconnected universe inhabited by different teams of Ghostbuster troops.  This started with the announcement of an all female Ghostbusters remake last year, which led to an unhappy fan-base reaction, saying they felt that it was changing too much of their beloved franchise in order to appeal to a whole different demographic.  In order to appease those fears from fans, Sony revealed that this planned movie was not a reboot or a remake, but rather one in a new cinematic universe that they were planning, which itself became a controversial position.  It’s not a question of whether it should be done, but rather one of if it can be done.   Sure, you could take the Ghostbusters brand and build a whole mythology and universe around it, but is it something that Sony has enough ideas for?   Sony is going to have to build it all from scratch, which could prove challenging.  Marvel rivel DC comics has the benefit of having all their comics to draw from as they begin their own push for a cinematic universe.  Unfortunately, they do this in the shadow of what Marvel has accomplished, and the danger for them is that they’re plans are all based around playing catch up, which could hurt the momentum of what they ultimately want to get to.  Also, building on a shaky foundation could also hurt DC.  Man of Steel was not a widely beloved film (though I didn’t seem to mind it as much), and that negativity could cloud the rest of the universe as a whole.  Time will tell if DC can compete with Marvel’s cinematic universe.  My fears are less with the quality of the films (which to me look just fine) and more with whether or not DC has the right master plan in place.

DC’s Cinematic Universe could certainly learn a thing or two from the disastrous attempt at a Spiderman universe from Sony.  When Disney acquired Marvel, they made an effort to gather all the properties and characters they could in order to make the plan for a cinematic universe work.  Unfortunately, for years Marvel had signed licenses over to other studios, all of whom were content to keep making their own features outside of Disney and Marvel’s control.  Sony held onto the rights for one of Marvel’s biggest names, Spider-Man, and defiantly refused to let him play a part in Marvel’s planned Cinematic Universe.  This became an issue once they made the decision to abandon the story-line of the original, Sam Raimi directed Spider-Man’s and instead reboot the series as a whole from scratch with a new cast and new story-line, just as an excuse to keep the character away from Disney.  After seeing the success that Marvel Studios had with their Cinematic Universe, Sony thought they could do the same with Spider-Man, and plans were set out not just for more sequels to their re-titled The Amazing Spiderman series, but also spin-offs planned around the popular Venom character and a team-up film based around Spider-Man villains called Sinister Six.  However, The Amazing Spiderman (2012) opened to modest box-office and mixed reviews.  The even more ambitious Amazing Spiderman 2 (2014) fared even worse.  The big problem with the planned Spiderman universe was that it tried too hard to match Marvel.  There was more thought put into planting the seeds of a larger universe than actually crafting a compelling story, with way too many characters introduced that have no impact in the film, but were meant for bigger things to come.  That’s ultimately what sunk the Spiderman universe at Sony and now the character has finally returned back to Marvel, where he will again be rebooted, only now connected to the Cinematic Universe.  What Sony’s failed experiment proved was that you shouldn’t craft a cinematic universe just for the sake of having it.  Sony served up an under-prepared buffet platter, while Marvel has given us a three course meal with everything cooked to perfection.

Planning out a cinematic universe is the key in the end.  Marvel knew that with the first meeting between Iron Man and Nick Fury, and we are now seeing that potential realized to incredible lengths with each progression in the larger narrative.  But, what makes Marvel’s Cinematic Universe stand out so well is not the high points where the different characters team-up in the Avengers.  It’s the individual stories in each phase that really makes the Cinematic Universe so special.  Audiences are enjoying the progression of Iron Man, Captain America, and Thor’s story-lines just as much as they do the Avengers narratives; perhaps even more so now.  That’s where Marvel’s success has come from and where other like-minded cinematic universes have failed.  It’s not where the Universe is going that audience find so intriguing; it’s where it’s at now and how these moments all tie together that we find so interesting.  Yeah, of course audiences get excited when they get a brief glimpse of Thanos on his throne near the film’s end, or a passing mention of a future member of the team (like the brief mention of Doctor Strange in Captain America: The Winter Soldier), but these are only treats presented to us after watching a satisfying, standalone story.  That’s often why these teases appear at the end of the movie, and not within the plots themselves; so that each movie can stand on it’s own.  That’s why Sony failed with Spider-Man, because you can’t fill your entire movie with teases for the future and have characters with no purpose (like with the horrible shoehorning of The Rhino).  My hope is that the potential that we’re seeing in the emerging Cinematic Universes from other studios pays off, and that they understand the key factors of how to build these universes the right way.  Because, when you’ve established a cinematic universe that lives up to it’s potential, than there’s no limit to the stories that can be told.

Avengers: Age of Ultron – Review

Age of Ultron cast

Nothing has been more miraculous in the last few years of cinema than the development and execution of the Marvel Cinematic Universe.  Not only has Marvel Comics successfully translated many of their properties to the big screen, but they’ve managed to also intertwine the whole of them into a continuing, larger narrative and sustain it for nearly a decade now.  It has been a tall order to make sure everything falls into place and to have the payoff be worth it in the end, but so far things have worked out for the best at Marvel.  Under the supervision of Marvel Studios head Kevin Feige and backed with the financial support of parent company Disney, the MCU gamble has turned into the envy of every other studio in Hollywood.  Now, everyone is trying to launch their own cinematic universe based around their own properties, including a Ghostbusters universe over at Sony and a Movie Monster universe at Universal.  Marvel rival DC Comics is also amping up their long dormant characters for a cinematic universe that they hope can capitalize on the same success that Marvel is experiencing.  But the reason for the success of the MCU is not just with the characters alone.  Extensive planning has helped to make the MCU grow and sustain itself, and this has largely been executed to perfection by building up the universe in Phases.  Each phase of Marvel’s master plan does two key things; one it establishes new characters to help populate the universe and let’s them live out their own stories, and two, it plants the elements within each story that will interconnect with the others at some point and ultimately tie each character together into one team.

Though each character’s story stands well on its own, Marvel’s ultimate plan is to have the inevitable team-up of characters, which happens in this Avengers series.  When the first phase of the MCU came to an end in 2012, with the release of the first Avengers, many people were skeptical that it could be pulled off.  For one thing, an ambitious team up like this had never been done before and putting all these larger than life characters together could have proved overwhelming. Not only that, but the duties of bringing the whole mess together was given over to Joss Whedon, a television producer who had never done a movie on this scale before.  But, as it turned out, Whedon was the best possible choice for the job. His years in television, making cult hits like Buffy the Vampire Slayer and Firefly, helped to refine his ability to balance multiple ongoing storylines and put them all together into one narrative. His Avengers pulled off the impossible, having all these monumental characters like Iron Man, Captain America, Thor, and the Hulk share screentime and still manage to get their shining moments in the spotlight.  The result was a monumental hit, becoming the 3rd highest grossing movie of all time (behind Avatar and Titanic) and it gave Marvel the confidence to move forward with Phase 2.  The second phase of course continued to do the same thing that Phase 1 had done; pressing ahead with the continuing storylines of each Avenger team member, while also establishing new characters, whether as a new sidekick (The Falcon in Captain America) or a whole other team entirely (Guardians of the Galaxy).   And now, three years later, Phase 2 is coming to a close with The Avengers once again assembling in the inevitable sequel; Age of Ultron.

Age of Ultron doesn’t pick up where the last one left off, for obvious reasons, but anyone who hasn’t kept up with the MCU won’t be lost either.  The movie immediately thrusts the audience into an action scene, with the Avengers teaming up to take down a base of operations for the sinister HYDRA organization.  Within their stronghold, the Avengers find artifacts collected from the alien invasion of the first movie, including the staff used by the first film’s villain, Loki.  When Iron Man, aka Tony Stark (Robert Downey Jr.) researches the staff, he learns of its highly advanced data properties and sees a way he could use it to bring to life his Ultron program, which he envisions as a way of using artificial intelligence to program Iron Man drones across the world as a peaceful replacement for the Avengers.  The plan goes awry when Ultron (voiced by James Spader) comes to life on his own and decides that the best way to save the world is to destroy mankind.  After their base is attacked, Stark and the other Avengers, Captain America (Chris Evans), Thor (Chris Hemsworth), Black Widow (Scarlett Johanssen), Hawkeye (Jeremy Renner), and Bruce Banner, aka the Hulk (Mark Ruffalo), quickly scramble to follow Ultron and try to stay one step ahead of him.  Unfortunately for the Avengers, Ultron has also put together a team of super powered beings himself; the HYDRA enhanced twins, Quicksilver (Aaron Taylor-Johnson) and Scarlet Witch (Elizabeth Olsen).   With a super intelligent and powerful robot creating havoc across the world with two superhuman twins by his side, the Avengers are brought to the brink of their capabilities and even begin to doubt one another, especially when another wild card is brought into the mix in the form of the android hybrid, The Vision (Paul Bettany).

Just like the first Avengers, this movie is also a big gamble.  Not only must it live up to the lofty reputation of the original, but it has to tie in everything else that has happened in the Marvel Universe to date.  And given how complicated things have gotten in Phase 2, that’s easier said than done.  So, taking into account all of this, it’s actually quite amazing how well this movie works as it does.  One thing that Joss Whedon does exceptionally well is character interactions and building towards a climax, both of which are the highlights of this sequel.   There’s no shortage of witty banter between the characters (especially the one-liners delivered by Tony Stark), but there’s also a lot of clever nods and references to everything from other Marvel properties to even Archie comics and Disney’s Pinocchio (1940), something that’s a trademark of Whedon’s style.  He also manages to pay off a lot of loose threads from the Marvel cinematic universe and also plant the seeds for the future in a way that feels both rewarding and exciting. Essentially this is a movie made by fans of the comics for fans, and probably the only place where fan service is not only welcomed, but encouraged.  Even if it’s something that doesn’t have anything to do with the larger narrative, like the numerous cameos from secondary characters of the MCU (and yet another from Marvel Generalissimo Stan Lee), it’s still is a welcome inclusion that adds to the enjoyment of the whole.  But even with all that, the movie works well on its own as an action movie.  The film’s big set pieces are exciting without ever being flashy, which helps the audience keep track of what’s going on.  It runs the fine balance within the plausible impossible, where over-the-top things happen throughout, but never in a way that defies logic, at least in a comic book world.

But, even with all the great elements throughout, it’s not free of flaws either.  While still a worthy edition to the Marvel Cinematic Universe, I wouldn’t exactly consider it the best we’ve seen from Marvel to date either.  If anything, I’d say it achieves the goal of being a worthy follow-up to the first Avengers, and nothing more.  The most problematic thing about the movie, and what keeps it from being absolutely perfect, is the fact that it has way too much going on in it.  Essentially the plot is one long string of action sequences, with very few breaks in between.  Now, connected with all the other movies in the MCU, this relentless pace might make more sense, because it works as the climax for all of Phase 2.  But as a standalone movie, there’s not enough time for the plot to catch its breath and develop an identity for itself.  Some of the rich character history has to be sacrificed and plot arcs that usually take up entire acts are instead condensed into a single sequence.  The creation of Ultron is especially rushed in this movie, and he goes from gaining consciousness to enacting his sinister plan within a matter of moments.  Now, with a movie as packed as this one, you obviously have to cut down quite a bit to make everything fit, but one can’t help but feel that something also gets lost in the shuffle.  Also, the fact that so much has to be set up for future movies can also be a distraction, especially for those in the audience who have no connection to the comics whatsoever. The references to the Infinity Stones will almost surely please anyone who’s a fan of the comics, but any other casual viewer might come away from this film scratching their heads.

One thing that proves to be both the film’s strength and a problematic element is also the characterizations. When you’ve got a jam-packed cast like this, some character development is going to be lost. Hopefully most of you will have already seen the previous Captain America and Thor movies, because both characters are given almost no character development here.  And sad to say it Marvel, but Fox made a better and more entertaining Quicksilver than you in their movie X-Men: Days of Future Past from last year; despite a noble effort by actor Aaron Taylor-Johnson.  There’s also some shaky attempts to try to make up for lack of character development by throwing in a romantic plot thread in there for Black Widow and Bruce Banner, which is charming but doesn’t really fit into the plot. But what does save the movie from its shortcomings are the performances.  Everyone here is comfortable enough with the characters by now and that maturity helps in a long way to move the movie along.  Probably the character who benefits most in this sequel is Hawkeye, who actually gets a big boost in screentime.  Jeremy Renner’s grounded performance really helps to make his Hawkeye stand out from the rest, and his courage in the face of overwhelming odds helps to underline the mission of the team itself; something he even states in a perfectly delivered monologue late in the movie.  James Spader also brings in a lot of personality into the villain Ultron, and helps to save the underdeveloped character from being a disappointment overall, thanks to some very snarky wisecracks; although it does minimize the menace of the character, which is something of a negative.  Probably the best addition to the cast, however, is The Vision.  He comes into the movie late, but boy does he leave an impact, and Paul Bettany plays the character to perfection.

If there is anything that does get improved upon from the last Avengers, it would be the sense of scale.  The first film was exciting, but lacked any real visual punch, except maybe in the closing battle scene.  Here, the movie opens up and takes the Avengers on a globe-trotting adventure.  There are no longer any long stretches confined to a single location, like where half of the first movie was set on the S.H.I.E.L.D. Helicarrier.  The Avengers do battle in places as diverse as a cityscape in an African metropolitan city, the secluded woods of a fictional Eastern European nation, and even on a floating rock in the sky. Visually, it also looks like Joss Whedon has learned a few a lot more tricks since his first cinematic outing with these characters.  The original film was shot in the confining flat aspect ratio of 1.78:1, but here he shot the movie in the widescreen 2.40:1 ratio, which gives Whedon a wider canvas to work with.  The whole movie is all together more interesting to look at and shows that Whedon is no longer working in the mindset of how his project will look on television but instead is focused on making it look as epic as possible.  Though the process of getting from one scene to another is on shaky ground, each scene still is worth the wait and pays off in a big way.  One especially high point in the movie is the showdown between the Hulk and Iron Man wearing his Hulkbuster suit, and it’s a visual feast that lives up to the epic potential of that match-up. If there’s anything that Joss Whedon can be proud of with this film, it’s that it’s shows his maturity as a filmmaker and that he indeed can have a visionary style that can stand up beyond what he’s able to do on television.

So, even with all its shortcomings, Avengers: Age of Ultron is still a worthwhile film to see and a great way to start off this summer movie season.  Is it perfect?  No, but given all the complications and pressure put upon it, it’s still remarkable how well it does work in the end.  Sadly, the overwhelming success of the Marvel Cinematic Universe has raised the bar so high that it makes it nearly impossible to clear nowadays with every new entry.  Ultron may not be the best, but it comes close enough to that high bar to be worthy of the legacy.  I certainly was smiling throughout most of the movie, but part of that is because I’ve followed along with every Marvel movie to date, so I understood every inside reference and plot thread that relates to the larger universe.  Casual viewers may not understand it at all and wonder what all the fuss is about.  But even still, I doubt very few people are going to come away from this disappointed.  It’s still got all the great character interactions and action set pieces that define a great Marvel movie, and even a few pleasant surprises.  Not only that, but the spot on casting of the characters continues to pay off for this series, and it only makes me excited to see the team grow even more as Phase 3 gets started, leading us ultimately to the much anticipated two-part Infinity War.  It may not be Marvel’s crowning achievement to date (for me, that would be the more tightly plotted Guardians of the Galaxy), but still it’s worth the long wait. When the world’s mightiest heroes assemble together, how can anyone not want to see them in action.

Rating: 8.5/10

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